Campaign "Sanctuary"

Discussion and development of scenarios and campaigns for the game.

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walodar
Posts: 4
Joined: August 8th, 2019, 4:55 pm

Campaign "Sanctuary"

Post by walodar » August 8th, 2019, 6:37 pm

Campaign "Sanctuary":

Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units.

(Intermediate level, 4 scenarios.)

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This is the feedback thread for my simple little campaign. It is available on the add-on server, thanks and enjoy!

Konrad2
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Joined: November 24th, 2010, 6:30 pm

Re: Campaign "Sanctuary"

Post by Konrad2 » August 8th, 2019, 8:10 pm

Wouldn't you say that 2000 gold for the enemy is a bit much, even if it's 'hard'?

Also, starting the 2nd scenario with 0 gold is not fun. ._.

You need a lot of luck to survive until you can recall your first unit. I think that's bad. (Speaking for lvl 2, 3, and 4.)

To be honest, this is not an interesting campaign. But it's bug free.
Attachments
Sanc-Sanctuary Level 1 replay.gz
(56.91 KiB) Downloaded 7 times
Sanc-Sanctuary Level 2 replay.gz
(35.63 KiB) Downloaded 7 times
Sanc-Sanctuary Level 3 replay.gz
(28.74 KiB) Downloaded 7 times
Sanc-Sanctuary Level 4 replay.gz
(27.15 KiB) Downloaded 7 times

walodar
Posts: 4
Joined: August 8th, 2019, 4:55 pm

Re: Campaign "Sanctuary"

Post by walodar » August 9th, 2019, 3:13 pm

Hello,
thank you for playing my little campaign and for your feedback!

I can understand that the campaign feels not especially interesting, it is only a simple setup. I just wanted to try out how it feels to have a small group in a very strong defensive position against large numbers of enemies.

Version 1.0.1 is now uploaded with two small changes:
1. The enemy gold is now reduced, the enemy starting gold in every scenario is now 2000 minus the value of all the provided additional enemy units (for example, 2000 - 434 = 1566 in the first scenario).
2. Since the campaign description promises that all units can appear as enemies, the enemy leader in level 1 starts now with one unit of every possible Walking Corpse and Soulless variation.

I think I will leave the 0 starting gold for the player in the later scenarios, this happens only on the hardest difficulty level (the easier ones start with 20 and 60) and is meant to provide a little challenge ;)

Thank you!

Konrad2
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Posts: 1993
Joined: November 24th, 2010, 6:30 pm

Re: Campaign "Sanctuary"

Post by Konrad2 » August 9th, 2019, 4:21 pm

walodar wrote:
August 9th, 2019, 3:13 pm
I think I will leave the 0 starting gold for the player in the later scenarios, this happens only on the hardest difficulty level (the easier ones start with 20 and 60) and is meant to provide a little challenge ;)
It is not a challenge. There are no options. A Lancer, Grand Knight, or Paladin can kill my leader in one exchange, no matter what level he is. The only way to avoid getting killed for sure by said units is to hide on a hex surrounded by mountains, giving up all my villages and my ability to recruit. Just so you can killed a few turns later by units that are not mounted.
All it does is test the players luck, their ability to reload the game, and their patience.

walodar
Posts: 4
Joined: August 8th, 2019, 4:55 pm

Re: Campaign "Sanctuary"

Post by walodar » August 9th, 2019, 4:58 pm

Okay, I see your point, the chance of survival for a Great Mage in a mountain village with 60% defense is not totally horrible, but to reduce frustration, I have now raised the starting gold in the later scenarios to 60/30/20 (for the three difficulty levels) in the just uploaded version 1.0.2, so everyone can recall an additional unit immediately.

Thank you!

walodar
Posts: 4
Joined: August 8th, 2019, 4:55 pm

Re: Campaign "Sanctuary"

Post by walodar » August 18th, 2019, 12:03 pm

Version 1.0.3 is now available. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can now be recruited (fully functional, but without any new graphics).

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