(The Ravagers) Cursed Treasure, S3 - Cave of Ghosts

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Konrad2
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Posts: 1857
Joined: November 24th, 2010, 6:30 pm

(The Ravagers) Cursed Treasure, S3 - Cave of Ghosts

Post by Konrad2 » July 14th, 2019, 10:35 am

All Scenarios of TRS

Scenario 2 - Valley of Death

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of TRS:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Hunter (Easy); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.

Konrad2
Moderator
Posts: 1857
Joined: November 24th, 2010, 6:30 pm

Re: (The Ravagers) Cursed Treasure, S3 - Cave of Ghosts

Post by Konrad2 » July 14th, 2019, 10:59 am

(1) Wesnoth version:
1.14.5

(2) Version of TRS:
older than 1.1.21

(3) Difficulty:
Legendary Warchief (Mayhem)

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
I don't remember.

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember.
Attachments
TRS-(CT 3) Cave of Ghosts replay.gz
(143.3 KiB) Downloaded 2 times

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