Kurumin's Portraits

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Kurumim
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Kurumin's Portraits

Post by Kurumim » January 14th, 2019, 7:38 am

Hi. ( First of all, if i say something strange ahead it may be 'cause my first language isnt english, i'm from Brazil and as funny as it sounds i've learned a lot of english because of battle for wesnoth ) So, i've been playing Wesnoth for a while now, and i think the first time i did was back in 2010 or something like that, when i was still a child. I used to really love the game, and i've really played a lot of it back then, and now that i've downloaded it again eight years later, i still enjoy it, and im really happy that its comunnity hasn't died.

One of the things that i really apreciated back then was the portraits, and now i feel like i have enough skills on drawing to show you guys what i've worked on. Hope u like it. ( If the topic i created isn't in the right place or i did something wrong and any adm/mod sees it please let me know, i'll gladly move it to the right area <3 )
Spoiler:
Image


So, the idea was to make an elf race that looks barbaric/nordic, with some vikings reference or something like that, and that they would come from a place where it's almost always snowing and stuff like that. I really like the elfs in the game and i wanted to try something different with their "theme". I did only this draw so far but i really enjoyed doing it, i'm not sure that i'll make more but if i do i'll post here on the topic. Be sure to let me know what u think about it ;) .

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Pentarctagon
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Re: Kurumin's Portraits

Post by Pentarctagon » January 14th, 2019, 7:41 am

The Art Contributions forum is for if you are submitting art to potentially be included in Wesnoth itself, therefore I've moved this to Art Workshop forum instead.
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Kurumim
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Re: Kurumin's Portraits

Post by Kurumim » January 14th, 2019, 7:43 am

Pentarctagon wrote:
January 14th, 2019, 7:41 am
The Art Contributions forum is for if you are submitting art to potentially be included in Wesnoth itself, therefore I've moved this to Art Workshop forum instead.
Thanks <3 sorry about that.

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The_Gnat
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Re: Kurumin's Portraits

Post by The_Gnat » January 14th, 2019, 7:44 am

That is a really good portrait! Wow I am impressed! :D The left hand looks like it is in an slightly odd angle but other than that it is very well drawn!

Also I like the unique weapon he is wielding!

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Kurumim
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Re: Kurumin's Portraits

Post by Kurumim » January 14th, 2019, 8:04 am

The_Gnat wrote:
January 14th, 2019, 7:44 am
That is a really good portrait! Wow I am impressed! :D The left hand looks like it is in an slightly odd angle but other than that it is very well drawn!

Also I like the unique weapon he is wielding!
Thanks, haha. i really struggle with doing hands but i'll get it right sometime. ;)

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ghype
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Re: Kurumin's Portraits

Post by ghype » January 14th, 2019, 8:12 am

is that a portrait for an existing unit? if yes, for which?

the tattoo on the left hand leeks too unnatural, its borders are too sharp. maybe wash them more out.
great portrait otherwise
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Kurumim
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Re: Kurumin's Portraits

Post by Kurumim » January 14th, 2019, 8:50 am

ghype wrote:
January 14th, 2019, 8:12 am
is that a portrait for an existing unit? if yes, for which?

the tattoo on the left hand leeks too unnatural, its borders are too sharp. maybe wash them more out.
great portrait otherwise
It isnt! haha, its just an idea to a unit/race that i had in mind ;) . And thanks about the tip on the tattoos, i hadn't really thought about it before ;) .

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ghype
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Re: Kurumin's Portraits

Post by ghype » January 14th, 2019, 1:01 pm

to give you more feedback since i want to encourage you keep doing these.
the hair, the face generally, the embellishments on armour just like the rest of armour and the eye tattoos are very well done.

I don't find the hands bad either as it was stated earlier.

what you should improve is the weapon shafts and the axe blade especially. The blade still doesn't look quite the same quality like the rest. The upper weapon shaft looks also slightly bent. If you fix these things and the tattoos and clean up the outline , this would be some high quality portrait in my opinion.

I don't know if you do sprites as well but if you need any help or someone doing sprites for your portraits, i'd be glad to help where I can. Doing Viking sprites woudl be especially easy since I have done an entire faction of vikings already as you can see in this post
post sprites & stuff every day: ghype's Daily Art
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BTIsaac
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Re: Kurumin's Portraits

Post by BTIsaac » January 14th, 2019, 1:14 pm

You know the elves of the Silent Forest live way up north, and I like the idea that they could be more on the barbaric side, considering who their ancestors were and what they did in the past. If they spent several generations up there, this could end up being them.

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Kurumim
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Re: Kurumin's Portraits

Post by Kurumim » January 14th, 2019, 11:21 pm

BTIsaac wrote:
January 14th, 2019, 1:14 pm
You know the elves of the Silent Forest live way up north, and I like the idea that they could be more on the barbaric side, considering who their ancestors were and what they did in the past. If they spent several generations up there, this could end up being them.
I really dont remember, but i do like the idea. Where do they appear or are quoted in the game?
ghype wrote:
January 14th, 2019, 1:01 pm
to give you more feedback since i want to encourage you keep doing these.
the hair, the face generally, the embellishments on armour just like the rest of armour and the eye tattoos are very well done.

I don't find the hands bad either as it was stated earlier.

what you should improve is the weapon shafts and the axe blade especially. The blade still doesn't look quite the same quality like the rest. The upper weapon shaft looks also slightly bent. If you fix these things and the tattoos and clean up the outline , this would be some high quality portrait in my opinion.

I don't know if you do sprites as well but if you need any help or someone doing sprites for your portraits, i'd be glad to help where I can. Doing Viking sprites woudl be especially easy since I have done an entire faction of vikings already as you can see in this post
I'll sure try to add/fix the things u quoted, and post here as soon as i finish. I guess i got really tired when i got to the axe painting part.

I wish i knew how to do sprites/pixel art, but i dont even know where to start learning, is there a progam or something or you make'em in photoshop? anyway, i looked into your viking faction and it looks awesome! it would be really nice to have your help, if you have the time.

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ghype
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Re: Kurumin's Portraits

Post by ghype » January 15th, 2019, 10:23 am

most people use gimp and I heard of some doing their art in pain (but maybe thats just a rumor)
personally I work with photoshop since it got all these extra tools which speed up some processes without constraining the creative flow.

glad you liked them,
you don't have to do a faction though, your portrait would fit just as much for a hero or smthn.
post sprites & stuff every day: ghype's Daily Art
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BTIsaac
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Re: Kurumin's Portraits

Post by BTIsaac » January 15th, 2019, 4:56 pm

Kurumim wrote:
January 14th, 2019, 11:21 pm
I really dont remember, but i do like the idea. Where do they appear or are quoted in the game?
They are the elves fought in SotBE. Their ancestors were Landar's elves, who serve as the antagonists in LoW and SoF.

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Aldarisvet
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Re: Kurumin's Portraits

Post by Aldarisvet » January 18th, 2019, 1:07 pm

BTIsaac wrote:
January 14th, 2019, 1:14 pm
You know the elves of the Silent Forest live way up north, and I like the idea that they could be more on the barbaric side, considering who their ancestors were and what they did in the past. If they spent several generations up there, this could end up being them.
BTIsaac wrote:
January 15th, 2019, 4:56 pm
They are the elves fought in SotBE. Their ancestors were Landar's elves, who serve as the antagonists in LoW and SoF.
In my campaign I created a faction of dark elves who supposed to be ancestors of Landar's elves.
They are living in caves under Mountains of Haag in huge underground mushroom forests.
They have Sporelings instead of Woses as additional unit to their faction.
And I simply took old sprites of Desert Elves from UtBS (which are recolored ordinary eles), since no demand in these sprites anymore because we have new sprites of Desert Elves in 1.14 for UtBS. Made them to have high defence in mushroom tiles and 1 movement cost through mushrooms. Literally giant mushrooms substituted trees for them. And a color of these elves fits good to color of mushroom terrain images in the game.

I called them Mushroom Elves :lol: :lol: :lol:
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BTIsaac
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Re: Kurumin's Portraits

Post by BTIsaac » January 20th, 2019, 12:05 am

Aldarisvet wrote:
January 18th, 2019, 1:07 pm
In my campaign I created a faction of dark elves who supposed to be ancestors of Landar's elves.
You mean descendants.

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TrashMan
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Re: Kurumin's Portraits

Post by TrashMan » February 26th, 2019, 10:33 am

Kurumim wrote:
January 14th, 2019, 7:38 am
Image
I really liek it. I know bearded elves aren't common, but it gives them a more serious flare. Especially like the body posture and expression.
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