New feature to allow for easier voice acting

Discussion of all aspects of the game engine, including development of new and existing features.

Moderators: Forum Moderators, Developers

User avatar
The_Gnat
Posts: 2039
Joined: October 10th, 2016, 3:06 am
Contact:

Re: New feature to allow for easier voice acting

Post by The_Gnat » February 26th, 2019, 5:39 am

Hi josteph, thanks for all the help with this! I have been unfortunately busy over the past few days but hopefully I will be able to test it at some point!

User avatar
josteph
Developer
Posts: 448
Joined: August 19th, 2017, 6:58 pm

Re: New feature to allow for easier voice acting

Post by josteph » February 26th, 2019, 6:48 pm

You're welcome, and thanks for not being silent! I look forward to your test results whenever you get around to them :)

User avatar
josteph
Developer
Posts: 448
Joined: August 19th, 2017, 6:58 pm

Re: New feature to allow for easier voice acting

Post by josteph » March 5th, 2019, 12:09 pm

CelMin has added on master the feature for locale-dependent music filename lookups (9cccfd73b0128e467912fca3470d52265622bd15). That means I'll be able to remove the language code for localized resources^en_US trick (eventually, but not just yet).

User avatar
The_Gnat
Posts: 2039
Joined: October 10th, 2016, 3:06 am
Contact:

Re: New feature to allow for easier voice acting

Post by The_Gnat » March 10th, 2019, 11:18 pm

Sorry josteph I still haven't had time to do this. I haven't forgotten though!

shevegen
Posts: 215
Joined: June 3rd, 2004, 4:35 pm

Re: New feature to allow for easier voice acting

Post by shevegen » May 15th, 2019, 5:34 pm

Personally I think it is not a good idea to store hashes, as filenames or directory names, just as Ravana has pointed out.

The linux distribution nixOS makes use of that, and while the underlying (whole) design of nixos is very interesting ("bring
reproducibility into linux"), it is very ugly (and even disgusting) to look at file names or directory names that basically tell
you nothing at all.

For voice files IMHO it may be better to add an additional entry for the configuration; and the mapping could be done
differently e. g. use a same-named directory (such as voice_acting/ or something like that), and some other mapping
towards the corresponding file.

Post Reply