The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions

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profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions

Post by profyverya » December 2nd, 2018, 12:27 pm

Hello, everyone. I have played Wesnoth since 2014 and a few days ago I had decided to create my own RPG campaign. Ihadn't realised. I have not yet implemented even a small fraction of the planned, because this is my first campaign and my knowledge in WML isn't really good. But I have implemented some things like:
  • First playable mission
  • Free move on world maps
  • Some maps of towns, countries and buildings
  • More coming...
You can download or playtest the source code of my campaign on https://github.com/profyverya/TWoD
But remember: it is not playable now, because many things that I want to create are still my thoughts. However, any feedback is welcome. Hopefully I'll realise the first version of my addon before February, 2019.
Last edited by profyverya on December 16th, 2018, 10:06 am, edited 3 times in total.
Creator of TWoD

profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: The World Of Death (alfa-testing)

Post by profyverya » December 2nd, 2018, 12:54 pm

Every week I'll post the list of made changes.
Creator of TWoD

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Heindal
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Location: Germany

Re: The World Of Death (alfa-testing)

Post by Heindal » December 2nd, 2018, 6:30 pm

Good luck for your first project! If you need help with coding just message me.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: The World Of Death (alfa-testing)

Post by profyverya » December 3rd, 2018, 3:36 pm

Heindal wrote:
December 2nd, 2018, 6:30 pm
Good luck for your first project! If you need help with coding just message me.
Thank you! :)
Creator of TWoD

profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: The World Of Death (alfa-testing)

Post by profyverya » December 9th, 2018, 9:10 am

The World Of Death 0.1.0
List of changes for this week:
Important:
  • First working mission in Town of Recruits
  • Working Railway Station in Town of Recruits
  • A lot of maps improvements
The full list of changes you can see on Github.
You can download and test the Campaign. I would be really glad for any feedback.
TWoD-master.zip
(26.51 KiB) Downloaded 4 times
Creator of TWoD

profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: The World Of Death RPG (alfa-testing, first playable version)

Post by profyverya » Yesterday, 10:04 am

TWoD 0.2.1: AMLA, new missions, reputation
List of changes:
  • AMLA for main character (there are 2 different ways of progress(1 for Warrior and 1 for Archer))
Spoiler:
  • 1 new mission in Town of Recruits and 2 in Dark Capital
  • Reputation system. When you successfully finish mission, your reputation will increase
  • Railway Station in Dark Capital. For 290 gp you can quickly move to Town of Recruits
I will be glad for every feedback. Hopefully, I'll upload my campaign to Wesnoth add-on server before 2019.
TWoD-0.2.1.zip
(28.34 KiB) Downloaded 4 times
How to install:
  • Download and unpack archive
  • Rename folder to TWoD
  • Copy folder to add-ons folder
Creator of TWoD

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Heindal
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Location: Germany

Re: The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions

Post by Heindal » Today, 8:22 am

So with more freetime now, I could finally try it. Good work for the first steps. It's still a little empty in the towns, but you can already fulfill missions and level up you character. I've haven't seen any bugs so far.

___

Wording ( i know I'm not a native speaker, but here are some wording changes, that may sound smoother):

First Chapter

"I don't know is it good or bad" - this seems wrong. "Either I don't know if it's good or bad, ...", or "I don't know, is it good or bad. But..."
"Come to me adept" instead of "Go to me Adept"

together we will defeate the e is to much

"But for this ..." better: "But in order to achieve this ..."

"I give you" ... better: "I will give you ..."

"if you would fulfil" ... "if you fulfill"

Dark Capital:

".. so no army ever had ever conquered it" ... better: "... "that no army has ever conquered it."
"In the center of the city there is a strange castle." ... better: "In the center of the city, there is a strange castle."
(without the comma it seems wrong :P)

____

Missions - first missions worked well, I've killed the walking corpse and received my payment.

I tried the other mission with the ghost, I don't remember the coordinates, and there is no label showing the mission.
The mission was spawned outside in the next area in Underworld. Ok, I admit it was my fault, because it was the first play through.

You should add a way to abort the mission, and/or give mission information when entering the town guard.
like "Recruit! Have you already fulfilled your duty?: Kill a ghost on coordinates: x y in Area xyz."

____

AMLA

It seems you can only select the amla pathes damage, movement and strikes once. So if you level up and increase damage, the next time you level up you can no longer decide to do pick increase damage again. I don't know if this is intended, however it's charming as it limits the strength of the player early in the game.

If you want to change the amla behaviour change number for max_times. You can also add an icon for your amla pathes, using image.

[advancement]
strict_amla=yes
max_times=100
description= _ "Strength: Improve Melee Damage"
image=attacks/claws-animal.png

[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]

[effect]
apply_to=max_experience
increase=20%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]

You can also connect amla paths by using require_amla=

[advancement]
id=hardinesspath0
max_times=1
strict_amla=no
description= _ "Hardiness - Path (1): Steadfast and Higher Resistance"
image=icons/shield_tower.png

always_display=yes
[effect]
apply_to=new_ability
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[/effect]
[effect]
apply_to=resistance
replace=false
[resistance]
blade=-10
pierce=-10
impact=-10
[/resistance]
[/effect]
[effect]
apply_to=max_experience
increase=25%
[/effect]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/advancement]

[advancement]
id=hardinesspath1
max_times=1
strict_amla=no
require_amla=hardinesspath0
description= _ "Hardiness - Path (2): 15% more hitpoints"
image=icons/potion_red_medium.png

always_display=yes
[effect]
apply_to=hitpoints
increase_total=15%
heal_full=yes
[/effect]
[effect]
apply_to=max_experience
increase=15%
[/effect]
[/advancement]

These examples have been taken from Five Fates (Hero definition in units) and Strange Legacy (STRANGELEGACYADVANCEMENT), if you want you can browse them and use whatever you like.

____

Further suggestions:

You can add portraits to dialogues without a unit. For example:

"Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."

e.g.

[message]
image=portraits/undead/death-knight.png
speaker=narrator
message= _ "Good work, Adept! Your reputation was increased by 25 and you have received 90 gp."
[/message]


You can add animations, missiles and sounds within the hero units like this:

[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
[missile_frame]
begin=-150
end=0
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
offset=0.0
[if]
hits=yes
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-400
end=-150
sound=bow.ogg
[/frame]
[/else]
[/attack_anim]
[/attack_anim]

Add a way to heal your character quickly. Of course you can stay on villages to regain health, but it would be charming if you could use your gold to heal you instantly.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

profyverya
Posts: 51
Joined: June 18th, 2018, 8:14 am
Location: Russia

Re: The World Of Death RPG 0.2.1: more RPG features, AMLA, new missions

Post by profyverya » 39 minutes ago

Spoiler:
Thank you very match for your comments! :) Soon I'll make changes to my campaign.
Creator of TWoD

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