Even more zombie sprites needed

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octalot
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Re: Even more zombie sprites needed

Post by octalot » December 2nd, 2018, 6:18 pm

An idea for a different direction: "The life force pathways of the spiders were different to the other species that I had studied, even the extinct bird that forms the Chocobone was more familiar to me than the spider. I could not find a way to make the eight legs work together. Finally I kept just the ideas of movement and poison, and fashioned a creature with a human torso mounted on four legs. I doubt it will prove useful in combat, but the study opens questions about my own body, and whether I can easily add extra arms and legs"

Frankstein sources: the spider-lich from UtBS, and the regular walking corpse / soulless.
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walking_corpse_on_spider.xcf
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walking_corpse_on_spider.png
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soulless_on_spider.png
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enclave
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Re: Even more zombie sprites needed

Post by enclave » December 2nd, 2018, 7:21 pm

i think its more like mutated spider corpse :D or centaur zombie :)

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beetlenaut
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Re: Even more zombie sprites needed

Post by beetlenaut » December 2nd, 2018, 7:35 pm

It does sound like something Ardonna would do, but not what would result if you killed and immediately raised a spider.
Campaigns: Dead Water,
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and WML Guide

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ghype
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Re: Even more zombie sprites needed

Post by ghype » December 2nd, 2018, 8:29 pm

what do you think about elvish zombies? its the only race which has not its own zombie.

if I have anytime in future, i might want to look into spriting an idea, but no promises.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Vyncyn
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Re: Even more zombie sprites needed

Post by Vyncyn » December 2nd, 2018, 8:37 pm

ghype wrote:
December 2nd, 2018, 8:29 pm
what do you think about elvish zombies? its the only race which has not its own zombie.
Orcs (goblins excluded) and ogres don't have a zombie version either and nagas share the same with merfolk.

Anyway here's the soulless rat
soulless rat.png
soulless rat.png (1.14 KiB) Viewed 1028 times
Unsure about the TC in the eyesocket (zombie and soulless version). Personally I'd rather keep it empty, but there aren't many options with rats

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ghype
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Re: Even more zombie sprites needed

Post by ghype » December 2nd, 2018, 8:41 pm

right, forgot it. maybe some day ...

i like it. but on light background it looks like it only 1 pixel connects claw to body.
as the claw would fall of on next move.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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beetlenaut
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Re: Even more zombie sprites needed

Post by beetlenaut » December 2nd, 2018, 9:06 pm

ghype wrote:
December 2nd, 2018, 8:29 pm
what do you think about elvish zombies? its the only race which has not its own zombie.
I think the "human" zombie serves well enough for all the bipeds: humans, elves, orcs, and ogres.
Vyncyn wrote:
December 2nd, 2018, 8:37 pm
Anyway here's the soulless rat
That looks great! Thank you.
Vyncyn wrote:
December 2nd, 2018, 8:37 pm
Unsure about the TC in the eyesocket (zombie and soulless version). Personally I'd rather keep it empty, but there aren't many options with rats
I don't like the TC eye either. A lot of the monsters don't have any TC, and I think it's fine. It certainly doesn't matter in this campaign.
ghype wrote:
December 2nd, 2018, 8:41 pm
on light background it looks like it only 1 pixel connects claw to body. as the claw would fall of on next move.
It won't be on a background that light in the game. Also, I think the necromancer is keeping everything stable magically anyway, so the body hangs together even as it's decomposing.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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beetlenaut
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Re: Even more zombie sprites needed

Post by beetlenaut » December 9th, 2018, 9:17 am

So, here is where I am with this.
Rats: Die frames are important for zombies, so I made those. And, die frames should be modifications of defense frames, so I cut and slid some of those too. If someone gets ambitious and wants to make attack frames, I'll stick them in, but I consider these good enough. Most players won't buy many rats after the first scenario or two anyway. They are cheap, but too weak to be really useful.
zombie-rat-die.gif
zombie-rat-die.gif (5.77 KiB) Viewed 686 times
soulless-rat-die.gif
soulless-rat-die.gif (5.61 KiB) Viewed 686 times
Spiders: At this point, I may have to go with my placeholder for both levels and even skip the die frames. This will be rather awkward since the player is likely to want to recruit a couple spiders in the next few scenarios--They have good movement in caves and more hitpoints than most other corpses. But, this update is done and tested except for that, and I'm out of free time for a while. Is anyone working on arachnids, or should I just go with the placeholders?

Edit: Oh yeah. The Gnat's Wolf Riders are in too.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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