Dunefolk balancing rework ideas - discussion.

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Re: Dunefolk balancing rework ideas - discussion.

Post by The_Gnat » January 8th, 2019, 8:32 am

@Celtic_Minstrel - those are all really good ideas for the reasons for fire resistance. Now of course the question is if it would cause any unintended side effects? I think the lawful units having resistance would definitely be an improvement in the Drake match up.

Also I would like to see the burners melee changed to a different type. That would not only solve the thematic issues people have been debating but also would improve it in the Drake match up. It would go from absolutely and completely useless to mildly weak against drakes (with the mild fire resistance and decent melee attack). But it would be actually a good unit against saurian, allowing the DF to combat the saurian skirmishers better and making the match up more interesting tactically, by allowing more deployments.

(note the minor weakening in the undead match up would not be an issue because of other proposed buffs that the discord group are suggesting which raise the performance of the faction as a whole)

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Re: Dunefolk Rework - Update

Post by ghype » January 11th, 2019, 3:44 pm

Short Update:

In case you are wondering what happened to our rework of Dunefolk, well ... there has been the christmas vacation which happen to be 3 weeks long. Hence the delay. People might think there might have been enough time to finish this project in the vacation, but I exclusively work on Wesnoth when I am in classes. So there is that.

I am glad that the discussion went on without us and i have to go back and read, analyse, consider & implement all the new suggestions in our project. There is a fortunate announcement I want to make:
A big part of this rework is the presentation which we want to be as clear and organised as possible since there is an unbelievable amount of content to comment on. An impressive amount of work has been done over the last week thanks to the contribution of certain forum users.
My prognosis is that in about 2 weeks, we should be able to make our thoughts public.

Thanks for your patience.
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Re: Dunefolk balancing rework ideas - discussion.

Post by Pentarctagon » January 11th, 2019, 7:39 pm

Thanks for the update :)
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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