Loyalist Units

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Edwylm
Posts: 96
Joined: August 24th, 2015, 11:18 pm

Loyalist Units

Post by Edwylm » September 26th, 2018, 3:42 am

While I was working on my own add-on on creating two different factions for loyalists, one using older sprites and the other the current sprites. I figure that I should contribute my loyalist works I made in my art workshop topic "Edwylm's sprite alterations".
I used Status of Loyalist Baseframe as the base for the units and incorporated current loyalist looks. I Also used Loyalist as a reference along with The Rashy Era's Chevalier General and Grand Marshal.

Note I did not create these from scratch but altered/(franked art) them. 80% of these sprites are used from Status of Loyalist Baseframe topic. Henceforth I do not want any credit for making these sprite.
updated_spearman.png
Comparison to new and old.
updated_spearman.png (7.92 KiB) Viewed 638 times
new_bowmen.png
Comparison to new and old.
new_bowmen.png (21.65 KiB) Viewed 638 times
new_Sergeant_line.png
Comparison to new and old.
new_Sergeant_line.png (43.72 KiB) Viewed 638 times
alt_new_sergeant_line.png
Another version for the new with helmet visor down and different helmet ornaments.
alt_new_sergeant_line.png (31.56 KiB) Viewed 638 times

These are the range animations for the sergeant. I figure this animation style would work well with the other 3 units.
PS. I am not that good when it comes to animations especially melee animations.
sergeant+animations.png
sergeant+animations.png (18.2 KiB) Viewed 634 times

User avatar
ghype
Posts: 316
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Loyalist Units

Post by ghype » October 2nd, 2018, 10:20 pm

I endorce your attempt on these loys.

the archer lv1 could be a bit smaller, 2-3px mabye and i tihnk there is something missing from the lv3 to lv4. maybe the shoulder pads should be changed as well. maybe make them more spiked or something like the default lv4.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
Mirion147
Posts: 888
Joined: February 14th, 2008, 12:52 am

Re: Loyalist Units

Post by Mirion147 » October 4th, 2018, 1:53 am

I think that those look amazing. However I would say that they are probably facing just a bit too much to the East, and not South enough. But besides that and the size discrepancy... I think they look fantastic.
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

User avatar
Edwylm
Posts: 96
Joined: August 24th, 2015, 11:18 pm

Re: Loyalist Units

Post by Edwylm » October 6th, 2018, 11:31 pm

Well I should do the size change before I continue doing animations. I'll Do the spearman for the first unit and based future edits for other lvl 1 units after it.
spearman_new_size.png
spearman_new_size.png (35.21 KiB) Viewed 354 times
The first 2 are 3 pixels smaller in the height and 1 pixel smaller in the width. The difference of the #1 and #2 is I change the helmet size on #1. #2 I edited the legs to be a little smaller. The 3rd spearman in 2 pixels smaller in high and 1 pixel smaller in the width.
The advancement sprites are from the 2 links I provided on the first post.

User avatar
Edwylm
Posts: 96
Joined: August 24th, 2015, 11:18 pm

Re: Loyalist Units

Post by Edwylm » October 7th, 2018, 12:21 am

bowman_size.png
bowman_size.png (10.84 KiB) Viewed 346 times
#1 is 3 height pixel change #2 is 2 height pixel change.

User avatar
Edwylm
Posts: 96
Joined: August 24th, 2015, 11:18 pm

Re: Loyalist Units

Post by Edwylm » October 14th, 2018, 9:04 pm

ghype wrote:
October 2nd, 2018, 10:20 pm
the archer lv1 could be a bit smaller, 2-3px mabye and i tihnk there is something missing from the lv3 to lv4. maybe the shoulder pads should be changed as well. maybe make them more spiked or something like the default lv4.
After much time editing I manage to get a appropriate sizes and edit the grand marshal. There are 2 versions for his shoulder plates.
All_sizes.png
size compassion + edits.
I will have to rework the animations for the sergeant range attack.

User avatar
ghype
Posts: 316
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Loyalist Units

Post by ghype » October 15th, 2018, 5:01 pm

i genuinely enjoy these new loy sprites a lot. there are still some irregularities but those can be fixed.
- the masterbows bow feels too small
- the shields of the higher lv units all are the same, due to this perspective it is hard to get variations on the shield
- armor of royal guard and pike in default are the exaxt same on lv3 except the shoulder pads, your variants are much more different to each other.

before continuing to work on this I'd suggest to wait on a response from the devs because replacing an entire faction is a real hard work.
However, I could see these loys easily added into a new custom faction for Ageless, where you can create you own stats and so on.
or maybe as an optional addon, which simply replaces the old images with yours without interfering with mainline
anyways, good job, i like them alot
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
PapaSmurfReloaded
Posts: 574
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Loyalist Units

Post by PapaSmurfReloaded » October 17th, 2018, 12:03 pm

The new shoulderpads for the marshal look way better now, they looked to big/round before.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

Post Reply