The Great Quest 3p MP Campaign

Discussion and development of scenarios and campaigns for the game.

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Joined: September 14th, 2018, 10:42 pm

The Great Quest 3p MP Campaign

Post by JipperKones » September 17th, 2018, 1:50 am

Hello fellow Wesnoth users,

My brothers and I have really enjoyed playing through this mulitplayer campaign. However, upon getting to the 6th and final scenario as soon as the map loads we receive the error "<invalid WML found> [unstore_unit]: variable 'temp_unit_variable' doesn't exist" and the "You have been defeated" dialog box. We are all using 1.14.4 with a couple of us on MacOs and one on Windows and it is the most recent version of the campaign, 2.9.9c. Is there anyway I can debug this myself? Or is this something the developer of the campaign needs to address?

Any help/advice would be appreciated

Posts: 33
Joined: September 6th, 2013, 5:25 am

Re: The Great Quest 3p MP Campaign

Post by gloccusv » December 8th, 2018, 3:37 am

I don't know why it doesn't work, but I do know what is not working. In TGQ_Scenario6_Homeland.cfg line 80 loops over all six sides, but the AI sides don't have a leader yet, so no unit gets stored. If you change the 6 to a 3 then the scenario will work, but I don't understand the code well enough to tell whether this fixes the problem or just masks it.

Hopefully the developer can shed more light on it.
Author of SP campaigns An Undead Incursion, A Beastly Tale and A Northern Village
and Asymmetric Widescreen theme for 1.12 & 1.14.

Posts: 53
Joined: July 31st, 2013, 8:48 pm

Re: The Great Quest 3p MP Campaign

Post by mikeanthony » March 2nd, 2019, 12:58 pm


Just confirming this exact same issue occuring, playng on Wesnoth 1.14.5 just now -

Did that fix prove to be workable? Or did it cause any other problems?

Cheers for any suggests!

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