Wesnoth 1.14.4

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BTIsaac
Posts: 242
Joined: December 7th, 2017, 7:30 am

Re: Wesnoth 1.14.4

Post by BTIsaac » August 9th, 2018, 11:09 am

Not related but that is a WEIRD way to translate "Thug".

gfgtdf
Developer
Posts: 1026
Joined: February 10th, 2013, 2:25 pm

Re: Wesnoth 1.14.4

Post by gfgtdf » August 11th, 2018, 3:37 pm

enclave wrote:
August 7th, 2018, 10:27 am

As I could understand the fix will be applied to 1.14.5 as well? I will wait for that one :) Thanks very much!
ok we fixed the crashes shadowm mentioned and restarted the server, the mentioned OOS should no longer happen
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

enclave
Posts: 822
Joined: December 15th, 2007, 8:52 am

Re: Wesnoth 1.14.4

Post by enclave » August 11th, 2018, 4:58 pm

even on 1.14.4? cool!

New thing.. For some reason i can't observe games now, I loop on "Getting game data.." forever.
Actually now I can't join any games too :D I hope tomorrow things return back to normal :D
looks like it's back to normal, at least I could observe 1 of games i randomly picked.

Forgot to mention before, the most weird things happen when somebody leaves games or dc, the server doesnt specify who left or that somebody left, instead just something like "Player 2 takes control of side 3" (host took over a player who left, but server doesnt say that somebody left)
Last edited by enclave on August 11th, 2018, 9:55 pm, edited 3 times in total.

josteph
Posts: 37
Joined: August 19th, 2017, 6:58 pm

Re: Wesnoth 1.14.4

Post by josteph » August 11th, 2018, 6:33 pm

Bob_The_Mighty wrote:
August 7th, 2018, 8:29 pm
2. The floating labels float by much too fast. I'm talking about the floating labels that are generated through WML (rather than through combat or healing). For instance, you can create a floating label by unstoring a unit or using [floating_text]. In both cases, the labels fly skyward at such a rate it is hard to read them.
They move at a reasonable speed here (tested DiD S7 and HttT S17). Do you have "Accelerated speed" enabled in preferences?

enclave
Posts: 822
Joined: December 15th, 2007, 8:52 am

Re: Wesnoth 1.14.4

Post by enclave » August 11th, 2018, 6:35 pm

josteph wrote:
August 11th, 2018, 6:33 pm
They move at a reasonable speed here (tested DiD S7 and HttT S17). Do you have "Accelerated speed" enabled in preferences?
indeed, if it's 16x I wouldnt expect to see labels floating slowly, would be a bit weird..

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