ORC'ifying dialogue

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tribes55
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ORC'ifying dialogue

Post by tribes55 » July 24th, 2018, 1:09 am

I'm currently writing a scenario in which an Orcish mutiny occurs. At the start of the scenario, a group of Orcish mutineers attempt to communicate with the player's side, requesting aid in exchange for their services later on.

I want your takes on how to "Orc-ify" how these statements. (How they would be generally said, coming from a typical Orc)

1.
Psstt--- come here!
2.
Hear me out. We've come to discuss a proposition.
3.
We're tired of that idiot (insert leader name) and his incompetency. We gain nothing from his ventures here.
4.
If you help us, we'll help you in return. You'll be taking down (ORC LEADER NAME). His replacement will not be bothering you.
5.
(if agreed) Upon your giving us the signal, we'll begin to assault (ORC LEADER'S NAME) castle.
These are some pretty generic lines, I know. There are some more I'd like to include, if people are interested in helping me out with this.
And please, feel free to exercise creative liberties. I know you all don't know the context of the story, so feel free to steer it in any direction you want. I'll either modify it or adopt it. :)

Thanks!

BTIsaac
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Re: ORC'ifying dialogue

Post by BTIsaac » July 24th, 2018, 6:21 am

Psst. Over here!
Listen, cuz u ain't gunna regret it.
We're tired of dat idiot ... 'E can't get anything dun and we' da unz who get da short end.
U scratch our back, 'n we scratch u's. U get rid of 'im, we leave u's alone.
Just give us da signal when u's ready, 'n we hit dat castle real good.

tribes55
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Re: ORC'ifying dialogue

Post by tribes55 » July 24th, 2018, 7:39 pm

BTIsaac wrote:
July 24th, 2018, 6:21 am
Psst. Over here!
Listen, cuz u ain't gunna regret it.
We're tired of dat idiot ... 'E can't get anything dun and we' da unz who get da short end.
U scratch our back, 'n we scratch u's. U get rid of 'im, we leave u's alone.
Just give us da signal when u's ready, 'n we hit dat castle real good.
Haha, these seems a bit more modern, punkish. Thanks for the feedback though!

Tad_Carlucci
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Re: ORC'ifying dialogue

Post by Tad_Carlucci » July 24th, 2018, 9:23 pm

IF you do something like this be sure to include a translator comment which has the plain language translation and explains the idea behind the vulgar form so your translators know what needs to be done.
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Chewan
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Re: ORC'ifying dialogue

Post by Chewan » July 25th, 2018, 1:30 am


tribes55
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Re: ORC'ifying dialogue

Post by tribes55 » July 29th, 2018, 5:35 pm

I think I've come to the realization through playing more mainline campaigns that Orcs are intelligent. They're just extremely aggressive.

MarkoLeSerbe
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Re: ORC'ifying dialogue

Post by MarkoLeSerbe » July 31st, 2018, 3:13 pm

Agressive? Sure they are, but intelligent? Hmmm I'm not so sure about that. Yes, some of them, typically the leaders can be smart tacticians and charismatic commanders, and there are also shamans who can't be denied intelligence, but does that mean Orcs in general are intelligent? I'd rather say not stupid, but they lack proper education way more than elves or humans, they're mostly pillagers or belligerent tribes after all.

tribes55
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Re: ORC'ifying dialogue

Post by tribes55 » August 1st, 2018, 1:56 pm

I don't think that most humans in Wesnoth receive a proper education. If you play main-line, most Orcs are just as eloquent as their human counterparts, if not more aggressive.

All evidence I have seen would indicate that Orcs are typically intelligent, and it's the Goblins and Trolls that are portrayed as morons.

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ResExsention
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Re: ORC'ifying dialogue

Post by ResExsention » August 2nd, 2018, 1:43 am

Agreed. Though I would counter the fact that "most humans in Wesnoth receive a proper education" is not exactly accurate. Saying that only some humans get good education is more accurate. Mages contribute a lot to the educated part of the Wesnothian humans, should I note. As for orcs being dumb, I would say that they are more scared. Most orcish rulers rule by fear, so orcs have to act dumb or be suspected for treason; having ideas that would threaten the rule of a warlord. So yeah, in my opinion and from what I know, orcs are intelligent, though are mostly unable to show it. Goblins are a bit further down the intelligence line (a lot of them are quite dim) and trolls are down further even more.
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BTIsaac
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Re: ORC'ifying dialogue

Post by BTIsaac » August 2nd, 2018, 8:44 am

tribes55 wrote:
August 1st, 2018, 1:56 pm
All evidence I have seen would indicate that Orcs are typically intelligent, and it's the Goblins and Trolls that are portrayed as morons.
Well the lore does say Goblins are just orcs with stunted development, and the trolls simply lack any of the factors that would motivate them to grow and develop so they're more lazy than inherently stupid. Do we even know how their Shamans use fire magic? I recall Ardonna in SoA being interested in how they do it.

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Sapient
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Re: ORC'ifying dialogue

Post by Sapient » August 2nd, 2018, 3:39 pm

Orcs are not stupid, they just value strength more than intelligence. Some goblins are "dim", but not all. The dumbest humanoids are ogres ("easily outsmarted"). And trolls are just a step up from ogres in intelligence("simple-minded", and "little evidence of tool use").
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ResExsention
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Re: ORC'ifying dialogue

Post by ResExsention » August 18th, 2018, 8:23 pm

Well. Seems like we have a verdict then. Reasonably smart orcs, reasonably and extremely smart humans, unintelligent trolls, unintelligent goblins, and plain stupid ogres. Yep. I agree with Sapient.
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Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.
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RolfDhew
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Re: ORC'ifying dialogue

Post by RolfDhew » August 20th, 2018, 6:28 am

Correct me if I am wrong, but don't orcs have the capabilities of being very smart but due to their warlike and agressive nature, they prefer to relish in war and constant tribal feuds?

RolfDhew
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Re: ORC'ifying dialogue

Post by RolfDhew » August 20th, 2018, 6:28 am

Remember the orcs had shamans or wise men in the son of black eye campaign

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