It is being sad and timing out halfway through upload but i think, hope all that is needed is there.
I am expecting lots of critism and bad rewiews and bugs but i am going to be away so hey, then i will fix it.
Good Luck
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#ifdef {CAMPAIGN_NAME}
advanceto=Highwayman
#endif#ifdef LEVEL_3_BANDITS
advanceto=Highwayman
#endifDisto wrote:Unless i get any feedback soon i think i'm gonna dump it as i don't get that much time anyway and i'm really very unimaginative.
Disto wrote:Unless i get any feedback soon i think i'm gonna dump it as i don't get that much time anyway and i'm really very unimaginative.
l'ultimo cruco wrote:Disto wrote:Unless i get any feedback soon i think i'm gonna dump it as i don't get that much time anyway and i'm really very unimaginative.
The campaign is nice so far, but I think a bit to easy after the first one. I mean once you capture the town it's a cakewalk and you end up with tons of gold, which makes the third scenario all to easily beatable.
I think there is a huge possibility to further develop this campaign. I love the idea of "seeing things from the other side". You could actually strive in and out various other campaigns set in the same time (HttT, the outlaw campaign, see further down), getting involved in some brutal surpression of a poplar uprising, getting some doubt's while dealing with new "allies" in form of orcs and nagas, until arriving on fighting the battle with Konrad in HttT as Li'sar's first commander (you have to delay his victory for at last X turns for not being substituted). Playing the pursuit of Konrad's party while he is trying to reach the dwarfs until defending the mine entrance against the orcs to pay time for "his princess". Might even be a final scenario with an heroic ending: "delay the orcish advance as long as possible/at least for xx turns to win", a sort of wesnothian "Helms deep"; at the end you will fall, but you've done your job.
my 2 cents:
Played on normal
1.scenario
this works perfectly for me.
2.scenario
Tune down the number of villages a bit and put some more resistance on the defence of the city, giving the reinforcements time to arrive before you capture the town.
3. scenario
For some reason I don't understand, when I first downloaded the latest version and started it over from the beginning, it sprang directly to the third scenario with 150 gold and no recallable troops. Which was confusing from a story point of view, but much more interesting to play, as your superior troops where outnumbered 2,5:1 and the whole play hang on an edge for about 10-12 turns.
So making the second scenario harder the third one should be perfect as it is.
possibile development:
4.scenario
send disto to put done the uprising on some border province (maybe you'ld like to hitch on the outlaw campaign by scott (I think) with two options
a. the "punishing spedition" after the loyalist troops have been dispersed in scenario 2 or so, if I remember right, of the outlaw campaign -> you have to hunt down the rebels or siege the rebel settlements
b1. the initial army which gets routed: so you have to fight your way out of the settlement (maybe with only one initial recruit/recall) without the possibility of getting fresh troops.
b2. retreat to the nearest outpost and organize the strike back while beging harassed by the rebels.
and that's just a start...
Keep it up as it has a tremendous potential IMHO.
Kristian
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