A mod to make Wesnoth's RNG a little less frustrating

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Byron
Posts: 28
Joined: May 23rd, 2013, 7:41 am
Location: West Virginia

Re: A mod to make Wesnoth's RNG a little less frustrating

Post by Byron » October 6th, 2018, 7:07 pm

There is no such thing as a modified random number generator. The whole point of your argument is that you don't actually like the randomness of randomness. Maybe if you squint your eyes, & talk to yourself, the sun will come up in the west.

Tad_Carlucci
Developer
Posts: 327
Joined: April 24th, 2016, 4:18 pm

Re: A mod to make Wesnoth's RNG a little less frustrating

Post by Tad_Carlucci » October 6th, 2018, 8:49 pm

"Pick a number between 1 and 100."
"1"
"That's not random!"
"Prove it."
I forked real life and now I'm getting merge conflicts.

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