Hunted outlaws

Discussion and development of scenarios and campaigns for the game.

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tamanegi
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Re: Hunted outlaws

Post by tamanegi » May 17th, 2018, 10:41 am

OK, it maybe a simple mistake because your first scenario is correct. :)
Anyway, let's read the explanation of the EXTRA_SCENARIO_MUSIC macro.
https://www.wesnoth.org/macro-reference ... -utils.cfg

The error message is somewhat indirect; "event" is used in that macro.
(macros maybe in data/core/macros in the install directory, you can read them. ;) )
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It is true that we cannot be free from bugs, but at least let our bugs not always the same...
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Lordlewis
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Re: Hunted outlaws

Post by Lordlewis » June 17th, 2018, 4:10 am

Just saying, I am working on the last level. I hope it doesn't seem like I've abandoned this campaign.
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The_Gnat
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Re: Hunted outlaws

Post by The_Gnat » June 30th, 2018, 3:05 am

Lordlewis wrote:
June 17th, 2018, 4:10 am
Just saying, I am working on the last level. I hope it doesn't seem like I've abandoned this campaign.
Yes it certainly takes time to make things and with a busy real life it is easy for months to pass. :) The campaign has turned out really good! It is great to have people using my era in their campaigns!

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Lordlewis
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Re: Hunted outlaws

Post by Lordlewis » June 30th, 2018, 8:27 am

The_Gnat wrote:
June 30th, 2018, 3:05 am
The campaign has turned out really good! It is great to have people using my era in their campaigns!
Thanks, also I may only post on this thread when's there's either an update or an issue I can't solve.
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Lordlewis
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Re: Hunted outlaws

Post by Lordlewis » July 24th, 2018, 4:04 am

I have released an update which updates some parts of the last scenario, adds one more dialogue scenario and adds dialogue to the first scenario with dialogue.
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Swat them bugs!

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