Nenau's sprites, needing advice

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nenau
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Re: Nenau's sprites, needing advice

Post by nenau » June 24th, 2018, 9:39 am

Mm, the magazine is not plugged into the gun, it is supposed to be on the guy's side (I don't belive it would be a catastrophy however if the people think it's a part of the gun).

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ghype
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Re: Nenau's sprites, needing advice

Post by ghype » June 24th, 2018, 11:25 am

I dont know why he would just "hold" the drum mag instead of being simply attached to the rifle, which makes more sense.
on the upside, the MG would differ so much more to the sniper. hence they are more distinguishable.

here a quick google search on how these rifles look like with a drum mag attached.
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nenau
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Re: Nenau's sprites, needing advice

Post by nenau » June 25th, 2018, 5:30 pm

I belive I will let the MG as it is for now because those magazines would look similar to the sniper's one from our perspective.
Meanwhile, I draw a transport for all those guys:
armored_transport.png
armored_transport.png (6.1 KiB) Viewed 1808 times

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ForestDragon
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Re: Nenau's sprites, needing advice

Post by ForestDragon » June 25th, 2018, 5:36 pm

looks really good, but the shading could use a bit work: the side of the transport should be a bit darker than the top/front.
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nenau
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Re: Nenau's sprites, needing advice

Post by nenau » June 27th, 2018, 5:32 pm

That's true. The side was somewhat darker, but it appears it was not enough. Here is a corrected version.
armored_transport.png
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ForestDragon
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Re: Nenau's sprites, needing advice

Post by ForestDragon » June 27th, 2018, 5:36 pm

nenau wrote:
June 27th, 2018, 5:32 pm
That's true. The side was somewhat darker, but it appears it was not enough. Here is a corrected version.

armored_transport.png
looks better now. However, another bit of critique: the turret at the top looks like a drawing on the roof due to an issue with shading. I suggest making the lower-left part of the turret darker to make it stand out from the roof a bit more.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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ghype
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Re: Nenau's sprites, needing advice

Post by ghype » June 27th, 2018, 6:32 pm

the turret looks like online the outline was drawn on top of the tank without altering the camo. thats why it looks flat too. maybe change the camo pattern a bit on the turret.
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nenau
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Re: Nenau's sprites, needing advice

Post by nenau » June 28th, 2018, 6:22 pm

Thank you, I did what you both suggested.
armored_transport.png
armored_transport.png (6.08 KiB) Viewed 1711 times

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ForestDragon
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Re: Nenau's sprites, needing advice

Post by ForestDragon » June 28th, 2018, 6:24 pm

looks better, but I suggest changing the camo a bit more on the turret (right now it blends a bit too well with that on the rest of the roof)
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

nenau
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Re: Nenau's sprites, needing advice

Post by nenau » June 30th, 2018, 12:05 pm

I don't really see how to improve the pattern on the turret. I will let the transport as it is for now. Here is the tank.
tank.png
tank.png (5.05 KiB) Viewed 1634 times
I did not draw the camo for now in order to be able to change stuff more easily.

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ForestDragon
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Re: Nenau's sprites, needing advice

Post by ForestDragon » June 30th, 2018, 1:02 pm

This one looks great! Good job with the shading! :) Besides that, I don't really have much to say at the moment.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

nenau
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Re: Nenau's sprites, needing advice

Post by nenau » July 1st, 2018, 9:43 am

The tank with the colors...
tank.png
tank.png (5.65 KiB) Viewed 1566 times
... And a militian pick up (the corors are supposed to keep the same, no camo for this one)
jeep.png
jeep.png (3.77 KiB) Viewed 1566 times
I just have one doubt: on both sprites, there are machinegunners that are not at the same scale as the regular sprites. Do you think I should rather remove them for consistency ?

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ForestDragon
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Re: Nenau's sprites, needing advice

Post by ForestDragon » July 1st, 2018, 10:11 am

nenau wrote:
July 1st, 2018, 9:43 am
I just have one doubt: on both sprites, there are machinegunners that are not at the same scale as the regular sprites. Do you think I should rather remove them for consistency ?
I think they should stay the way they are, to emphasize the add-on's unique unit scale.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.14), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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ghype
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Re: Nenau's sprites, needing advice

Post by ghype » July 1st, 2018, 11:02 am

the guy the in the mobile MG could be more shaded. some much more darker tones on his left side. but other then that they look interesting
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

nenau
Posts: 66
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » July 6th, 2018, 3:31 pm

Right, I corrected it (I don't belive it's worth re-uploading the picture though)

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