beetlenaut wrote:Changing a unit affects the balance of the game. It is a big decision with lots of consequences, so there needs to be a really good reason for doing it. "The help description doesn't match very well," is not such a reason. If you think the description is not accurate, you should propose changing that instead of changing the units. That can be done much more easily without causing huge headaches.
Gyra_Solune wrote:I don't think there's much of a need to change them? Especially there's no reason to buff the Deathblade's damage - that 8-5 already places it as, if I am not mistaken, literally the hardest-hitting level 2 unit in the game in terms of base damage (obviously the Lancer/Knight have higher damage using Charge). The paradigm for the two promotions is sort of unusual but it boils down to 'go for faster and higher damage, but barely any HP increase and no further promotion' or 'slower and not as powerful, but gets more resilient and can promote into an incredibly tanky level 3 unit', not that you typically see too many level 3s.
Gyra_Solune wrote:A simple addition of 2 or 3 damage can actually have a lot of impact - for example, a Drake Fighter explicitly has just barely enough HP to survive two hits from a Dark Adept at night. As in, a base Fighter has 39 HP, a Dark Adept will do 38 (though you will have modifiers by traits - a Quick one will die unless it has Resilient, though a Strong/Intelligent Drake will be just +1 HP i believe). It's not enough to just send a single Adept to immediately one-shot the Fighter, it has to have support. Any slight buff to the Dark Adept's overall damage ends up being an enormous boon to the Undead in that matchup by making it easier to completely obliterate one of their basic units in a single round.
Adjusting stats to represent how units operate thematically is good, and usually they are designed specifically so that makes sense, but how that impacts from a balance perspective is first and foremost. If it was decided First Strike made the Spearman much too powerful, it would be removed - as it is, the ability is not just a neat appropriate thing but a core foundation of the unit's defensive ability in action, making it much riskier to attack it with a unit that is low on health.
Though if anything, I would say that the Deathblade is slightly TOO powerful and changing it to a 6-6 would make the promotion a much more meaningful choice in terms of promoting a Skeleton - as it is, 90% of the time people choose the Deathblade. Would slightly adjust its use to make it better as a pursuit unit to clean up fleeing problems as opposed to its current status as a blitzing glass cannon - though Undead lack a good fast heavy hitter otherwise so that might be on purpose. Shadow kind of can serve as one but it's limited by backstab and its removal in the role of a defensive unit and is a little more specialized.
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