The Rising Underworld

Review and rate user-made single and multiplayer campaigns and scenarios.

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Samonella
Posts: 328
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Post by Samonella » June 25th, 2018, 11:45 pm

Beon_Wyre wrote:
June 25th, 2018, 6:05 pm
My miners are already facing the cave wall. When the next turn starts, all I can do is trying to move them onto the wall/next hex, which results the hex having a gold border, displaying 0% in the middle of that hex field.
Oh dear, that's exactly what it shouldn't do. :?

First thing to try is uninstalling the campaign, then downloading the 1.14 version. Like I said, I don't think that part of the code has changed... but it's worth a try. You should still be able to load the start-of-scenario save, and it will use the new version.

If that doesn't work, maybe you have some era installed with it's own version of the Dwarvish Miner that is somehow being used instead? Idk, this doesn't seem likely, but you can easily check by entering debug mode, and in the create unit dialog, if there is more than one entry for Dwarvish Miner then that's probably the problem.

Lastly, I do have a save for that scenario, but atm my only one is from a very fast testing run through so it doesn't have proper recall lists, which would be a big problem for one scenario up ahead. If worst comes to worst I could use debug mode to make one that has roughly the right recall lists for you.

Also, I'm curious to see if I'd have the problem using your save file. Could you post it?
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG

Beon_Wyre
Posts: 9
Joined: June 6th, 2016, 1:07 pm

Re: The Rising Underworld

Post by Beon_Wyre » June 26th, 2018, 12:24 am

Hello Samonella,

Will do testing 1 (uninstall, install 1.14 version) that the day after tomorrow.

For testing 2, I would appreciate some direction. Just a short list of commands to get into the create unit dialog. I am computer and game savvy, know some coding, but don't want to learn the lingo for this from scratch. Just want to finish the campaign and help identify bugs and quirks along the way ;-)

Please don't bother with making a special game save for me with a working recall list. Way too much hassle!

About me posting a game save file: I have several for this scenario. Would you like the start, turn two, a turn where I have some non-working miners against the wall - smoking their last pipe while wearing a blindfold? :lol:

Thanks again for bearing with me and my problem!

Beon

Samonella
Posts: 328
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Post by Samonella » June 26th, 2018, 1:02 am

Beon_Wyre wrote:
June 26th, 2018, 12:24 am
For testing 2, I would appreciate some direction. Just a short list of commands to get into the create unit dialog. I am computer and game savvy, know some coding, but don't want to learn the lingo for this from scratch. Just want to finish the campaign and help identify bugs and quirks along the way ;-)
Sure. First, type : to bring up the command window (or it might be ;?) and type debug to turn on debug mode. After you've done this, there's a list of debug mode commands in the help encyclopedia that you can use, but for this just right-click any tile and select the new "Create Unit" option. A dialog box should appear, and at its top is a search bar to enter "Dwarvish Miner." If there's only one entry then it was a waste of time. :roll:

Beon_Wyre wrote:
June 26th, 2018, 12:24 am
About me posting a game save file: I have several for this scenario. Would you like the start, turn two, a turn where I have some non-working miners against the wall - smoking their last pipe while wearing a blindfold? :lol:
Lol, I'll just take the start and the turn 1 ones. The start should load a fresh version of the scenario from the campaign files, so it will probably let me move the miners properly. The turn 1 one probably won't. But that's just a guess. (Also, you should use the start one when you download the new campaign version.)

Beon_Wyre wrote:
June 26th, 2018, 12:24 am
Thanks again for bearing with me and my problem!
Thanks for telling me about it, if there is a bug somewhere I definitely want to squash it!
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG

Beon_Wyre
Posts: 9
Joined: June 6th, 2016, 1:07 pm

Re: The Rising Underworld

Post by Beon_Wyre » June 27th, 2018, 10:15 pm

Update:

Installed 1.14.3a

a) copied campaign and save files from 1.12.6 to the corresponding folders 1.14.3a.
Result: Same behaviour as in 1.12.6 (described in previous posts.)

b) installed TRU on a clean 1.14.3a, using game save file "tRU-Where the Sun Never Shone.gz" (Scenario start)
Result: ERROR
Error while playing the game: game_error: unknown unit typ: Elvish Overlord

3) same install as above, but using game save file "tRU-Where the Sun Never Shone-Auto-Save1.gz" (Scenario start)
Result: Scenario starts,
I can hire dwarvish miners, which can cave fields through/behind the cave wall.
Game works fine, until Gomris (my loyal and quick Dwarvish Dragonthunderer, recalled from the list) kills the Troll King, gains experience, levels up to 3 and...
Result: ERROR
Error while playing the game: game_error: Could not find the unit being advanced to: Dwarvish Dragonguard

By acknowledging above Error, the game quits to Wesnoth Main Menu.

I hope above explanations were somehow informative.

Will try again tomorrow.

Cheers

Beon

Samonella
Posts: 328
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Post by Samonella » June 28th, 2018, 2:19 am

Beon_Wyre wrote:
June 27th, 2018, 10:15 pm
Error while playing the game: game_error: unknown unit typ: Elvish Overlord
Whaaat? I've never used a unit with that type. :augh: Even if it was from an addon faction it shouldn't have wound up in the save.

Beon_Wyre wrote:
June 27th, 2018, 10:15 pm
Error while playing the game: game_error: Could not find the unit being advanced to: Dwarvish Dragonguard
Whaaaaaat? That's even weirder, there's no reason that should be a problem.

Well, there's one more thing I could try. If you post your save, I think I can take the recall lists from it and paste them into my working save. I've never tried it before but if it goes smoothly it will only take a few minutes.

If that doesn't work and you can't figure anything else out, then you might be out of luck. :|
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG

Beon_Wyre
Posts: 9
Joined: June 6th, 2016, 1:07 pm

Re: The Rising Underworld

Post by Beon_Wyre » June 28th, 2018, 3:38 pm

Hello Samonella,

as requested, I attach two save games.

The first one is the original 1.12.6 save: tRU-Where_the_Sun_Never_Shone.gz.

The second one is turn 1 on 1.14.3.a: tRU-Where_the_Sun_Never_Shone-Autospeichern1

May be you can provide some help, but please, without too much hassle for you!

Thanks again!

Beon
Attachments
tRU-Where_the_Sun_Never_Shone-Autospeichern1.gz
(152.37 KiB) Downloaded 21 times
tRU-Where_the_Sun_Never_Shone.gz
(47.52 KiB) Downloaded 21 times

Samonella
Posts: 328
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Post by Samonella » June 29th, 2018, 2:06 am

Alright, got it figured out. You had some addon, maybe more than one, that added a bunch of extra unit advancements, which is what caused the trouble in 1.14. The mining problem might have been related, I don't know. So I just had to zip down the list and remove the extra advancement options, and also delete a few units entirely that had advanced too high (and I replaced your heroes with the ones from my save, since some of them had already advanced too much).

From this save you should finally be able to finish! And if it happens that I missed a unit and the game crashes when one of your recalled units advances... lol reload and don't advance it.
Attachments
combined.gz
(35.18 KiB) Downloaded 22 times
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG

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