An Independence War: SP campaign for 1.12/1.14

Discussion and development of scenarios and campaigns for the game.

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tamanegi
Posts: 130
Joined: August 25th, 2014, 11:38 am
Location: Japan

Re: An Independence War: SP campaign for 1.12/1.14

Post by tamanegi » November 11th, 2018, 8:23 am

:augh: :augh: :augh: :augh: I forgot to import AI attack event from the previous version... :oops:

Thank you pauxlo again and again and again!
All these bugs are fixed and a new version is uploaded.
Among this, ally didn't send troops bug is a critical one. Thank you for reporting!

0.3.0beta9
* CRITICAL FIX: kingdom and empire also could not do anything...

0.3.0beta8
* CRITICAL FIX: AI SIDE NEVER ATTACK OTHER SIDES
* fix: unit type name upon promotion was wrong (current one used)
* fix: unit list has a bug when the leader is a rider
(guards were overwritten by shooters)
* fix: defeated leader does not have exploit and causes error upon opening status
* fix: village owner has been wrong for the kingdom domain
* other minor fixes
Discord: @tamanegi
It is true that we cannot be free from bugs, but at least let our bugs not always the same...
A Group in a War: my first campaign, An Independence War: and the sequel

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