Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Discussion and development of scenarios and campaigns for the game.

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gwrnarkn
Posts: 2
Joined: May 11th, 2018, 11:21 am

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Post by gwrnarkn » May 11th, 2018, 11:27 am

I'm having the same problem where you can't talk to the commander (not even with main char) despite moving next to him, nor recruit his guards, nor tell them anything in fact (including by right clicking hexes like some campaigns work). I also have a problem with knockback sometimes randomly not working despite the fact that the hex behind the target is free. This is particularly true for steadfast units, their knockback just never works, 100%.
I assume you wanted steadfast to negate knockback on receving unit, not the one using it (otherwise the swordsman advancement with knockback and steadfast makes no sense), but somehow mixed it up in the code.

-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Post by -Falcon » May 18th, 2018, 9:19 am

Dawoud's knockback works regardless if he hits a unit or not, is this a bug? :augh:

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