Swamplings for 1.12

Review and rate user-made single and multiplayer campaigns and scenarios.

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Dugi
Posts: 4782
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
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Re: Swamplings for 1.12

Post by Dugi » May 20th, 2016, 6:29 pm

They come from here. I have not drawn them and they were not drawn to be a part of Swamplings. I've been suggested to use them, that's all. I might darken some parts of the portrait if you find it really necessary.
Author of Legend of the Invincibles.
I am human, stronger than any god. -Joe Tiberi

xiosan
Posts: 1
Joined: July 8th, 2016, 1:01 pm

Re: Swamplings for 1.12

Post by xiosan » July 8th, 2016, 3:52 pm

Great campain, excellent fun, thank You for job well done :)

exline
Posts: 1
Joined: July 28th, 2016, 6:08 am

Fun campaign!

Post by exline » July 28th, 2016, 6:10 am

Dear Swamplings team -- I greatly, greatly enjoyed the campaign! I cared more about minor characters in this campaign than I usually do about the primaries. Engrossing, fun story. Good balance on difficulty; loved the creative levels. Thanks!

Delicius169
Posts: 175
Joined: February 16th, 2015, 5:02 pm

Re: Swamplings for 1.12

Post by Delicius169 » August 1st, 2016, 2:16 pm

Hi, I am not able to finish this scenario- when I tamed next bat, and made a next move, scene with poisoning and paralyzing Mage appears, and then all my units are hidden in chest, and I have no units to find cure for him.
I am adding savegame.
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Dugi
Posts: 4782
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Swamplings for 1.12

Post by Dugi » August 1st, 2016, 9:47 pm

I'll have a look at it.
Author of Legend of the Invincibles.
I am human, stronger than any god. -Joe Tiberi

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Graaaaaa
Posts: 3
Joined: June 17th, 2017, 8:54 am

Re: Swamplings for 1.12

Post by Graaaaaa » July 31st, 2017, 2:28 pm

No bugs to report, just my thanks to the creator and the mantainer of the campaign. I had so much fun playing it :lol:
Free as a bird

BTIsaac
Posts: 169
Joined: December 7th, 2017, 7:30 am

Re: Swamplings for 1.12

Post by BTIsaac » February 3rd, 2018, 3:25 pm

Well, i have to say, I'm not even thirdway in and i can already tell why this was so highly rated.

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ekeron
Posts: 21
Joined: May 23rd, 2009, 4:15 am

Re: Swamplings for 1.12

Post by ekeron » May 13th, 2018, 12:03 pm

Hey,

Not sure if this is where I should post this but, on 1.14, right at the beginning of the first scenario there is a bug

Code: Select all

error scripting/lua: lua/wml/animate_unit.lua:15: bad argument #1 to 'get_unit' (expected string or location)
stack traceback:
	[C]: in field 'get_unit'
	lua/wml/animate_unit.lua:15: in upvalue 'add_animation'
	lua/wml/animate_unit.lua:105: in upvalue 'add_animation'
	lua/wml/animate_unit.lua:111: in local 'cmd'
	lua/wml-utils.lua:145: in field 'handle_event_commands'
	lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5>
If this is the wrong place to post it could someone point me in the right direction?
Completed official campaigns: ToTB, AOI, TSG, HttT, Liberty, HoT
Completed unofficial campaigns: The Amaranthine stone, Bad moon rising part 1, Ooze mini campaign

Byron
Posts: 14
Joined: May 23rd, 2013, 7:41 am

Re: Swamplings for 1.12

Post by Byron » May 15th, 2018, 1:32 pm

Why would you upload a campaign & not check to see if it will actually work on the new version of Wesnoth?

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