This twelfth development release of the 1.11.x series once again delivers an assortment of bug fixes and improvements in various areas, as well as translation updates, as should be expected from this third beta for the upcoming stable release, Wesnoth 1.12.0. And as it is also expected from a beta, a feature and string freeze is in effect to facilitate testing, bug fixing, and translating, which means that there are no additional features that weren’t already present in previous development releases.
But this lack of groundbreaking activity should not discourage you! Although it has only been three weeks since the previous release, included below is a little memory refresher on how you can help us ensure things will be in good shape by the point Wesnoth 1.12.0 is released:
- Players should test this and later beta versions and all the various new features and units added since 1.10.x for single-player and multiplayer games.
- Content authors should port their content to these versions and test it now to ensure first-time players of version 1.12.0 — or Wesnoth in general — have a chance to play with their favorite add-ons when the time comes.
- Translators should work on translating mainline Wesnoth and try to aim for 100% completion before 1.12.0, which is expected to become available within a couple of months. Players with the required language skills can also help — all the instructions to contribute to the mainline translation teams are in the wiki.
Everyone willing to test this beta release should report any bugs they encounter, be they issues found during normal gameplay, or when working with WML or Lua for add-on content. Every properly-filed bug report is useful to us, no matter how trivial or obvious the issue may seem to be.
Typos in the English text of the game should also be reported in the wiki so they can be amended as soon as possible.
Here is a list of the most important changes since the last development release:
There may be more changes in addition to the aforementioned, including translation updates and fixes for recent and long-standing issues. Most of these items are listed in the full changelog. There’s also an alternative players changelog including only those changes deemed to be relevant for regular players. Finally, an announcement including a list with the most notable changes between 1.10 and 1.12 will be made available along with the 1.12.0 release when it is ready.
Do you want to help shape the future of Wesnoth? You are always free to join us in the #wesnoth-dev IRC channel on irc.freenode.net to ask for help with getting started!
Source code (389.8 MB) (MD5 sum)
Xdelta from 1.11.11 (2.0 MB) (About Xdelta)
The Windows, Mac OS X, and OpenPandora packages are already available and can be found on the Download page in the wiki.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries or how to install them can be found on the Linux binaries page in the wiki.
Downloads for other platforms may be found on the Download page in the wiki as they become available.
The multiplayer server for 1.11.12 is up and running. This server can be used to play with other players running 1.11.12 and later 1.11.x and 1.12.x versions, unless a future bug fix requires raising the version requirements again.
The add-ons server for 1.12.x is already running. It was started for 1.11.10 and it will serve all future beta and RC releases from this series, as well as all releases in the stable 1.12.x series. If you encounter any problems with add-ons not working as expected, please notify the content’s author or maintainer.
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial or complicated they seem!