Wesnoth 1.11.8 is out!
To begin this new year 2014 with some refreshing changes, the eighth release of the 1.11.x development series introduces more new features and improvements for players and content creators! Of course, many of these are still subject to further tweaking and polishing in forthcoming releases depending on your feedback
. New development releases are published as time permits because we need to know
our players’ and content creators’ experiences and opinions in order to have a chance to deliver a high-quality and stable 1.12
release in the future for you to enjoy!
Without further ado, some of the most notable changes in this release, in no particular order:
faction is now available in both of the new multiplayer eras included with the game: Default+Khalifate
and Age of Heroes+Khalifate
. Khalifate units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn. Since their units feature unique movement and resistances they will probably feel strange to play at first. The Khalifate faction is still under development but should offer fresh and interesting multiplayer options nonetheless!
The default mouse configuration used to interact with the game map has been replaced as follows:
- Left/primary button: Select the hex or unit under the cursor, or deselect it if it is already selected.
- Right/secondary button: Move or attack with the currently selected unit, display the context menu if there is no unit selected.
It is possible to revert to the scheme used in previous versions of Wesnoth by changing the mouse button bindings in Preferences
- Clear bindings for Select Hex and Move/Attack
- Bind the left/primary button to Select/Move/Attack
- Bind the right/secondary button to Deselect Hex
Various game user interface (UI) elements have been gradually refreshed over the course of the 1.11.x development cycle, with most changes landing first in the Map Editor. On this opportunity, the game menu bar
, side bar
, and mini-map
have been completely overhauled with new graphics
, as well as new functionality specifically aimed at players, such as the new mini-map terrain color coding
, and village and unit movement visualization
Rebalancing of the campaign continues and is mostly done for scenarios 1 (“End of Peace”) through 8 (“Silent Forest”) with only some fine tuning left to do. Play-testing and feedback by others would be extremely helpful for this process.
The first newly rebalanced scenario of this release is “The Siege of Barag Gor”. Scenarios after “Silent Forest” have also seen some changes but are not balanced yet.
This version includes a ton of smaller changes to mainline campaigns, such as updated graphics for units in Son of the Black Eye
and Delfador’s Memoirs
, new world maps for Dead Water
, The Rise of Wesnoth
, updated scenario maps for scenarios 1 through 7 of Eastern Invasion
, and various minor improvements to Heir to the Throne
This release introduces a new field to the Description
section of the Add-ons Manager
dialog, displaying a forum thread URL for the selected add-on if the id of such a thread was provided in the .pbl file
by the uploader. On supported platforms, it is also possible to copy the URL to clipboard or open it in a web browser directly from Wesnoth.
We hope this will addition will allow players to reach add-on maintainers more easily as add-ons are gradually updated with the relevant information by their maintainers.
The .pbl file syntax used by this feature is documented in the wiki
for add-on maintainers.
The old Compressed saves
and Compress savegames using bzip2
options from Preferences
(the latter introduced in version 1.11.1) have been merged into a single entry, Compress saved games
, which offers a choice between Gzip
, and No compression
in a single location.
Players who previously had Bzip2 compression enabled in 1.11.7 and earlier, however, will need to re-enable this option manually. Those who had the default (Gzip) compression enabled or no compression enabled at all don’t need to do anything.
Since version 1.9.0, Wesnoth obeys the XDG Basedir Specification
, meaning that on X11-based systems, such as most Linux distributions, userdata and preferences files have been split between
. However, the old command line options
remained in place, affecting only the userdata path. New options,
now replace these old ones.
As usual with development releases, there are many more changes in addition to the aforementioned, including WML and Lua API additions for user-made content creators, translation updates, and many fixes for recent and long-standing issues. Most of these items are listed in the full changelog
. There’s also an alternative players changelog
including only those changes deemed to be relevant for regular players.
Do not be disappointed if the game crashes every now and then! Development versions are not the best for those in need of a stable gaming experience, who should stick to the current
stable 1.10.x series instead. However, if you want to help us test what will eventually become the next
stable 1.12.x series, you definitely should check it out and report
to us any problems you find so they can be fixed in a timely fashion. Content authors
are also especially encouraged to port and test their content with development versions to detect any problems with their add-ons or Wesnoth in advance.New Contributors
This release includes contributions from iceiceice
, submitted via pull request on GitHub.
Do you want to help shape the future of Wesnoth too? You are always free to join us in the #wesnoth-dev IRC channel
on irc.freenode.net to ask for help for getting started!DownloadsSource code
(393.4 MB) (MD5 sum
)Xdelta from 1.11.7
(21.7 MB) (About Xdelta
, Mac OS X
, and OpenPandora
packages are already available and you can find them on the Download page
in the wiki.
All known Linux
packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries or how to install them can be found on the Linux binaries page
in the wiki.
Downloads for other platforms
may be found on the Download page
in the wiki as they become available.
The multiplayer server for 1.11.8 is up and running. This server can only be used to play with other users of 1.11.8.
The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author or maintainer.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs
first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker
. We require your help for finding and fixing issues, no matter how obvious, trivial or complicated they seem!