World Conquest II

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gfgtdf
Developer
Posts: 1065
Joined: February 10th, 2013, 2:25 pm

Re: World Conquest II

Post by gfgtdf » September 10th, 2018, 12:22 am

i tested your savefile and when i remove the victory event from the 'Custom Campaign' mod from that savefile i no longer have problem advancing to the next scenario so i think this is caused by custom campaign mod.

here the savefile where i removed that event:
Attachments
WC II 1p - Scenario 4 maybefixed.gz
(117.33 KiB) Downloaded 7 times
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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SigurdFireDragon
Developer
Posts: 403
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: World Conquest II

Post by SigurdFireDragon » September 15th, 2018, 5:38 pm

I should have been clearer about it in the modification description that Custom Campaign is not guaranteed to work with Campaigns other than Random Campaign.
viewtopic.php?f=8&t=34170&p=633219#p633219

gfgtdf
Developer
Posts: 1065
Joined: February 10th, 2013, 2:25 pm

Re: World Conquest II

Post by gfgtdf » September 21st, 2018, 11:39 am

Uploaded version 0.7.9, changelog:

Code: Select all

- The pickup promt can now be disabled in the wocopedia->settings page (this effects only the player that does that).
- Fix unit not advancing after picking up an item that decrease max xp.
- Improved gold carryover code to be compatiable with more mod addons.
- Fixed unit images in messages not scaled in plot sequences.
- Clear shroud after finding a hero in a bonus point.
And that's probably it for quite some time unless unexpected bug appear, i am not really an expereienced player so i won't do balance updates, also i currently don't have the time for understanding and changing the map gernerator code and i consider the porting of the game mechnics code somewhat finished by now.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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jb
Multiplayer Contributor
Posts: 489
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Re: World Conquest II

Post by jb » September 21st, 2018, 2:48 pm

Nice work gfgtdf. Your efforts are appreciated!
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty

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