Wesnoth 1.10.7

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Wesnoth 1.10.7

Postby ivanovic » August 24th, 2013, 12:25 pm

Wesnoth 1.10.7 is out!

This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.

Since the release of 1.10.6 several issues were fixed. Some of the most important ones follow:
  • The cursor in GUI2 textboxes (e.g. Save Game dialog) now behaves correctly on some platforms when writing text that’s longer than the visible width (#17220).
  • A long-standing bug affecting the behavior of the [scroll_to], [scroll_to_unit], and [message] WML actions, plus certain user commands such as Next Unit has been fixed (#18793). The bug is also fixed in all previous development releases starting from 1.11.2.
  • Invalid memory access issues affecting persistent WML variables using subnamespaces (#20385) and the ~CROP() image path function were fixed.
  • Several bugfixes for the wmllint tool including unusual crashes, Windows usability problems, and incorrect underscore removal behavior were backported from 1.11.x.
Additionally, the new portraits for the Heir to the Throne campaigns by kitty and LordBob were backported from 1.11.x to this release.

As usual, there is the full changelog listing (almost) all other changes since 1.10.6. There’s also an alternative players changelog including only notable, user-visible changes .

Known Issues (might be fixed in the next release(s))

There are no known issues at the moment.

Downloads

Source code:
http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download (347.4 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.6.tar-wesnoth-1.10.7.tar.xdelta/download (1.10.6 to 1.10.7, 3.8 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is not available yet. Once it is you can find it on the download page.

The OpenPandora package is already available. You can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.9.13, 1.9.14 as well as 1.10.x is up and running. This server can only be used to play with other users of 1.9.13 and later. If you do encounter problems, please report them.

The add-ons server for 1.10.x is already running. It was started during the development of 1.9.0 and it serves content for all 1.9.x and 1.10.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don’t do any good, so better not ask them...
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Re: Wesnoth 1.10.7

Postby ivanovic » August 24th, 2013, 12:37 pm

Yes, we seem to currently be lacking a packager for OSX. I have no idea what happened to our current packager and if he completely stopped working on Wesnoth or if he is just busy. Also I have no idea how the packages are actually generated, but I guess you at least need OSX with XCode installed. If you want to have OSX packages you should try to give creating those packages a try...
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Re: Wesnoth 1.10.7

Postby Lord-Knightmare » August 24th, 2013, 1:36 pm

ivanovic wrote:Yes, we seem to currently be lacking a packager for OSX. I have no idea what happened to our current packager and if he completely stopped working on Wesnoth or if he is just busy. Also I have no idea how the packages are actually generated, but I guess you at least need OSX with XCode installed. If you want to have OSX packages you should try to give creating those packages a try...

Wait, all I need is X-Code? I'm gonna give packaging a shot then....Must download X-Code now.
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Re: Wesnoth 1.10.7

Postby ivanovic » August 24th, 2013, 2:20 pm

Lord-Knightmare wrote:
ivanovic wrote:Yes, we seem to currently be lacking a packager for OSX. I have no idea what happened to our current packager and if he completely stopped working on Wesnoth or if he is just busy. Also I have no idea how the packages are actually generated, but I guess you at least need OSX with XCode installed. If you want to have OSX packages you should try to give creating those packages a try...

Wait, all I need is X-Code? I'm gonna give packaging a shot then....Must download X-Code now.

XCode and the knowledge what to do. Maybe it can be done just using the profile shipped as part of the tarball, but I don't know for sure since I never created packages using XCode and I don't have a Mac to test either.
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Re: Wesnoth 1.10.7

Postby shadowm » August 25th, 2013, 10:26 am

I have just added a list of the most notable changes to the first post of this thread:
shadowm wrote:Since the release of 1.10.6 several issues were fixed. Some of the most important ones follow:
  • The cursor in GUI2 textboxes (e.g. Save Game dialog) now behaves correctly on some platforms when writing text that’s longer than the visible width (#17220).
  • A long-standing bug affecting the behavior of the [scroll_to], [scroll_to_unit], and [message] WML actions, plus certain user commands such as Next Unit has been fixed (#18793). The bug is also fixed in all previous development releases starting from 1.11.2.
  • Invalid memory access issues affecting persistent WML variables using subnamespaces (#20385) and the ~CROP() image path function were fixed.
  • Several bugfixes for the wmllint tool including unusual crashes, Windows usability problems, and incorrect underscore removal behavior were backported from 1.11.x.
Additionally, the new portraits for the Heir to the Throne campaigns by kitty and LordBob were backported from 1.11.x to this release.

I’ll try to post a list for 1.11.6 later.
Creator of the UtBS sequels Invasion from the Unknown and After the Storm.
I also made a team-coloring tool for artists and content creators called Wesnoth RCX.
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Re: Wesnoth 1.10.7

Postby shadowm » September 8th, 2013, 5:28 am

The OS X package is now available.

Creator of the UtBS sequels Invasion from the Unknown and After the Storm.
I also made a team-coloring tool for artists and content creators called Wesnoth RCX.
» Shadowmaster’s LairBlogFollow me on Twitter
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Re: Wesnoth 1.10.7

Postby techtonik » September 23rd, 2013, 8:32 am

Archive to update Windows version is also available.

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