Wussel wrote:Hi there I promised a bunch of ideas for modules.
First simple addon would be an antenna going up and adding 5% inspire each.
The defensive modules should all be going left and outside. They could add. If a bot has 60% fire resistance it should be ok. Make more for all kind of damage types.
Yes sounds like nice features that is easy to implement.
Wussel wrote:The wheels could have reduced power on bigger bots like 3/2/1 for example. Otherwise the bigger bots are fast like hell.
Currently the first 3 wheels give +3 movment and every other wheel gives +2 movement (at lest that is how it was meant to be)
I can change it to first wheel giving +3 movement, next two wheels giving +2 movement and ever other wheel giving +1 movement.
Wussel wrote:The healing regeneration power is extremly strong. I would reduce it to 8 healing and make separate autorepair modules (regenerates). Make half a healing module available too (4 healing).
I made it quiet strong on purpose since iirc it takes most of the robots space and is rather hard to get, but if you think it is too strong i can reduce it a little.
Wussel wrote:I would do extra core chips for things like melee, range, resilent maybe even inteligence. like the traits. They should have 4 open ends.
Beeing able to dynamicly give modify units max expereince it problematic, It most likeley those tiems would only given to unit which have currently a lot of XP and be removed once it has leveled, also it could casue bugs if a units max_expereience was changed to be less than its current experience.
Wussel wrote:I would sack this core has to be away from spear feature.
Wussel wrote:I would give a few extra hitpoint for every connector (red thingy) used (like 2 or 3).
I'd have to lower the robots base hp then,
Wussel wrote:I would consider diferent quality level of gear (Three should do). What you have now is standard. There should be scrap parts (.5 or .66 value) for all things. You could make elite moduls which are even better, but hard to get. Like defence type 10%,20% or 30% bonus or wheel 2,3 or 4. Maybe introduce crafting? 5 scrap transform to 1 standard or so.
In the current scenario i'd say that things are hard enought to get (becasue there is only one scneairo so not verymuch time) So i dont want the trader to sell scrap items, mabye i can have some dropping feature that enemies drop items with random quality (although it would be quiet unrealisic if trolls and elves drop laserguns and propellors)
Wussel wrote:Please make the toolbox always same positioning. It is hard to have things always at diferrent places.
I could make Toolbox sorted in a deteministic way, like first simple connectors, then wheel, then weapons, then gimmicks
Wussel wrote:And of course I have to say: You deserve the support of our artistic elite! For the toolbox and the units and maybe even a portrait!
ty, unfortulately i cannot decide that.
You were asking about names: r2d2 c3p0
How about letter-number-letter-number? Make some and use markovchain 2.
Y that sounds quiet easy to implement.
Wussel wrote:One very last. Make cores neutral, night or day! The you can do lamps (iluminates) and fearless chip (maybe called infrared). Right now the core comes with the chassis.
So you are basibly suggestion to make robots have a randomly assigned alingmanet?
Wussel wrote:Maybe that way you can bring different looking units into play.
My art skills arent that good unfortuately (when painting those robots it already took me a long time).
Wussel wrote:One real last: I had issues with the amlas. Maybe less is more. Just some hitpoints, melee+1, range+1, or a movepoint would do.
I didnt test amlas that much becasue i thought it is very unlikeley to get amlas becase there is only one scenario. The current intended hehaviour is like this: All robots should have a +hp amla and some amlas based on their current componenet (for example robots with spears get +damage for speirs amla). Is there currently a bug in there?
Previously there were also amlas the increased the robots size, but that was removed later becasue i thuoght it was too strong.
I would make the easy scenario 100 turns and 2000 gold. Call it test all.
hm, i think if people want to have infinite gold they can just use debug coomands.