Wesnoth 1.10.6

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Wesnoth 1.10.6

Postby ivanovic » March 21st, 2013, 8:22 pm

Wesnoth 1.10.6 is out!

This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.

Since the release of 1.10.5 several smaller issues were reported but currently I have no idea what exactly was fixed. Better have a look at the changelog to learn about this.

As usual, there is the full changelog listing (almost) all changes since 1.10.5. There’s also an alternative players changelog including only notable, user-visible changes .

Known Issues (might be fixed in the next release(s))

There are no known issues at the moment.

Downloads

Source code:
http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download (330.1 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.5.tar-wesnoth-1.10.6.tar.xdelta/download (1.10.5 to 1.10.6, 2.7 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is already available. You can find it on the download page.

The OpenPandora package is already available. You can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.9.13, 1.9.14 as well as 1.10.x is up and running. This server can only be used to play with other users of 1.9.13 and later. If you do encounter problems, please report them.

The add-ons server for 1.10.x is already running. It was started during the development of 1.9.0 and it serves content for all 1.9.x and 1.10.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don’t do any good, so better not ask them...
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Re: Wesnoth 1.10.6

Postby tr0ll » March 21st, 2013, 11:46 pm

ivanovic wrote:If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend not to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!


Do you mean "As bug reports in the forums tend to be overlooked or forgotten, ..."? (Remove the word "not".)

Should bugs in a mainline campaign be reported as bugs on the tracker or in the forums under Scenario and Campaign Development or in the forums under Campaign Feedback? (Bugs meaning not typos, which latter should go on the wiki.)
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Re: Wesnoth 1.10.6

Postby shadowm » March 22nd, 2013, 1:02 am

tr0ll wrote:Do you mean "As bug reports in the forums tend to be overlooked or forgotten, ..."? (Remove the word "not".)

Fixed.

tr0ll wrote:Should bugs in a mainline campaign be reported as bugs on the tracker or in the forums under Scenario and Campaign Development or in the forums under Campaign Feedback? (Bugs meaning not typos, which latter should go on the wiki.)

For technical bugs, the bug tracker is the best place for reporting them. General balancing, pacing, style, and such issues are better reported in the Mainline Campaign Development forum, whereas scenario-specific issues belong in the Campaign Feedback forum threads (yes, this is a mess, we hope to solve this soon!).
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Re: Wesnoth 1.10.6

Postby Bilbo » March 25th, 2013, 6:06 pm

Note: On the home page where it says about the new updates/announcements, the date is mispelled of 1.10.6, it says Thursday, March 21 2012 instead of 2013.
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Re: Wesnoth 1.10.6

Postby shadowm » March 26th, 2013, 1:59 pm

Fixed.
Creator of the UtBS sequels Invasion from the Unknown and After the Storm.
I also made a team-coloring tool for artists and content creators called Wesnoth RCX.
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Re: Wesnoth 1.10.6

Postby techtonik » April 29th, 2013, 1:58 pm

I've uploaded windows binary files to update Wesnoth from 1.10.5 to 1.10.6

https://code.google.com/p/rainforce/dow ... windows.7z
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