This is the second release of the 1.11.x development branch. As with normal development releases, it may include many more bugs than stable releases from the 1.10.x series — additionally, 1.10 content might not be compatible with 1.11.x due to many changes in the game engine and WML syntax between both branches.
Don’t be disappointed if the game crashes every now and then — regular players wanting a stable gaming experience should not use this release, and stick to the stable branch instead. However, if you want to test the future of Wesnoth and help us find bugs early, you are welcome to check out 1.11.1. We require your help for finding and fixing issues. If you find a bug, please do not assume that it is so obvious that we already know about it. Report it and make sure that we are aware of it.
This change includes many exciting improvements like for example a stronger, optional AI for skirmish as well as multiplayer games. Besides many crashes and issues were fixed. You can find more about the most noteworthy changes a little further down.
As usual, there is the full changelog listing (almost) all changes since 1.11.0. There’s also an alternative players changelog including only notable, user-visible changes.
Important changes and new features
Known Issues (might be fixed in the next release(s))
This is only a list of the most prominent ones, more bugs are known and might eventually be fixed.
- There is a layering problem with units on bridges (c.f. this screenshot). This will be fixed in 1.11.2.
- There is still a bug with hotkeys if a user deletes "ctrl+space" and assigns it again. But reassigning works fine. This is only true for the "ctrl+space" combination, space is a special key and needs extra handling. This issue will hopefully be handled soon.
http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download (338.8 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.0.tar-wesnoth-1.11.1.tar.xdelta/download (1.11.0 to 1.11.1, 12.5 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.
The Windows package is already available. You can find it on the download page.
The Mac OS X package is already available. You can find it on the download page.
The OpenPandora package is already available. You can find it on the download page.
Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.
As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.
The multiplayer server for 1.11.1 is up and running. This server can only be used to play with other users of 1.11.1. If you do encounter problems, please report them.
The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!
PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don’t do any good, so better not ask them...