Kickstarter?
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Kickstarter?
I know some of you will think its a bad idea but why not to try? Raising some money would allow you to hire ppl for full time job to push things forward a lot faster than its currently happening.
Check out those projects:
http://www.kickstarter.com/projects/161 ... un-returns
http://www.kickstarter.com/projects/599 ... rint-drive
http://www.kickstarter.com/projects/lei ... n?ref=live
Im suspecting if above projects raised so much money wesnoth can be quite sucessful as well. It has came to discussion after all at some point I think so I oppening this thread.
Cheers
Q
Check out those projects:
http://www.kickstarter.com/projects/161 ... un-returns
http://www.kickstarter.com/projects/599 ... rint-drive
http://www.kickstarter.com/projects/lei ... n?ref=live
Im suspecting if above projects raised so much money wesnoth can be quite sucessful as well. It has came to discussion after all at some point I think so I oppening this thread.
Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.
Re: Kickstarter?
You think wesnoth isn't succesful as is?Quetzalcoatl wrote: Im suspecting if above projects raised so much money wesnoth can be quite sucessful as well.
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: Kickstarter?
By success rate on kickstarter I mean amount of money raised. This has nothing to do with judgment of any specific project.
Ten soldiers wisely led will beat a hundred without a head.
Re: Kickstarter?
Aren't Kickstarters supposed to be very specific projects? Even if just "give us money" were allowed (doubt it), then I still don't think it would be really successful. What possible specific project would require a Kickstarter?
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: Kickstarter?
Would developing a much smarter ai be specific enough? It also seems like the kind of goal that needs significant Kickstarter-scale resources in order to ever get done.Shinobody wrote:Aren't Kickstarters supposed to be very specific projects? Even if just "give us money" were allowed (doubt it), then I still don't think it would be really successful. What possible specific project would require a Kickstarter?
Just my 2 cents.
Re: Kickstarter?
I would happily donate just to help pay for server stuff, BfW really needs just a simple donate link on the homepage.
Re: Kickstarter?
What you want isn't a Kickstarter for Wesnoth, but rather, a Kickstarter for a Wesnoth-based or related project.
You should understand that Wesnoth is free, and add-ons are free, so currently there is little incentive for people to donate. Many add-on authors don't have a lot of extra time outside RL to commit to something on a strict schedule. Also, most Kickstarters have prizes for people who donate, and I don't know what most add-on authors could offer.
So I am doubtful, unless you have a dedicated team who might work at making a small commercial game based on the Wesnoth engine (think of something like Frogatto), I doubt you'll see any Kickstarters related to Wesnoth in any way.
(As far as monthly server costs and such, I'll let someone like Shadowmaster, Ivanovic or Dave speak about that, but it's my understanding sales from Wesnoth for iOS has helped provide a cushion for these things.)
You should understand that Wesnoth is free, and add-ons are free, so currently there is little incentive for people to donate. Many add-on authors don't have a lot of extra time outside RL to commit to something on a strict schedule. Also, most Kickstarters have prizes for people who donate, and I don't know what most add-on authors could offer.
So I am doubtful, unless you have a dedicated team who might work at making a small commercial game based on the Wesnoth engine (think of something like Frogatto), I doubt you'll see any Kickstarters related to Wesnoth in any way.
(As far as monthly server costs and such, I'll let someone like Shadowmaster, Ivanovic or Dave speak about that, but it's my understanding sales from Wesnoth for iOS has helped provide a cushion for these things.)
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Kickstarter?
For me is a good idea a "Developer Found" like http://www.blender.org/blenderorg/blend ... ment-fund/.
Or make a Kickstarter for developing Wesnoth 2.X, and porting it to Android and IOS (with a contribute of $).
less money, less possibility so less future for this awesome project.
The community will support you, if you give the opportunity to do it.
PS: excuse me for my very bad english.
Or make a Kickstarter for developing Wesnoth 2.X, and porting it to Android and IOS (with a contribute of $).
less money, less possibility so less future for this awesome project.
The community will support you, if you give the opportunity to do it.
PS: excuse me for my very bad english.
Re: Kickstarter?
Is there any design document for Wesnoth 2?bellpaolo wrote:Or make a Kickstarter for developing Wesnoth 2.X, and porting it to Android and IOS (with a contribute of $).
Re: Kickstarter?
Really? Maybe I'm just a freak, but I've donated to gimp, blender, yafaray, my local library... I'm not going to say I'll donate a huge chunk of change, but I'd happily donate, or even do a small recurring donation if the option were available. The incentive to donate is a quality product, and I think there are some people who feel Wesnoth is such a thingYou should understand that Wesnoth is free, and add-ons are free, so currently there is little incentive for people to donate.

Re: Kickstarter?
Quote all.Crow_T wrote:Really? Maybe I'm just a freak, but I've donated to gimp, blender, yafaray, my local library... I'm not going to say I'll donate a huge chunk of change, but I'd happily donate, or even do a small recurring donation if the option were available. The incentive to donate is a quality product, and I think there are some people who feel Wesnoth is such a thingYou should understand that Wesnoth is free, and add-ons are free, so currently there is little incentive for people to donate.
I've donated to Blender in recurring modality, every serious project have a donate option.
Please Wesnoth admins, think of this opportunity, the money will be used for code development and artworks.
Many Thanks
Re: Kickstarter?
The problem is that we would never get enough money to pay all the contributors. It would also be an enormous pain in the butt to do so (taxes, legal, international crap). And so the money would just sit around (like it's doing right now).
Wesnoth actually has a decent amount of money from the iOS sales (we get 50% IIRC). The development pace is just fine, and it's comforting to know that Wesnoth can pay for servers until long after we're all dead.
There aren't enough artists eligible to do art scholarships (AFAIK; I am not an art director), and they threw a right fit when someone outside the community volunteered to hire external artists for us. It's definitely not worth losing any of our current team that contribute art because they love the game and they enjoy it in exchange for some people who would contribute as a job and leave the minute the money stopped flowing.
Wesnoth actually has a decent amount of money from the iOS sales (we get 50% IIRC). The development pace is just fine, and it's comforting to know that Wesnoth can pay for servers until long after we're all dead.
There aren't enough artists eligible to do art scholarships (AFAIK; I am not an art director), and they threw a right fit when someone outside the community volunteered to hire external artists for us. It's definitely not worth losing any of our current team that contribute art because they love the game and they enjoy it in exchange for some people who would contribute as a job and leave the minute the money stopped flowing.
Re: Kickstarter?
Yes, but money can incentivize the current "Artist and Coder" boosting speed of developing and augmenting possibilities with (Money Needed) new hardware paid with donations.It's definitely not worth losing any of our current team that contribute art because they love the game and they enjoy it in exchange for some people who would contribute as a job and leave the minute the money stopped flowing.
Admins can reward ( i don't say pay ) The Contributors and exploit "word of mouth", with results visible in MORE "game lovers" and again MORE "contributors".
Re: Kickstarter?
Kickstarter is mostly about helping projects which can't start in the lack of resources (hence its name). Wesnoth has already set off and flying. There're institutional ways for supporting these kinds of projects, too, for e.g. Google Summer of Code (in which Wesnoth does participate). Sure, it's nothing like Kickstarter, but then Wesnoth is nothing like those pre-pre-pre-alpha concepts out there.