Wesnoth 1.10.1

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Wesnoth 1.10.1

Post by ivanovic » February 26th, 2012, 3:32 pm

Wesnoth 1.10.1 is out!

This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.

The most notable fixes include solving a crash while using the Whiteboard, as well as significantly reducing CPU load while displaying certain story screens in campaigns. There were also fixes for some smaller bugs, and many translation updates including a brand new Ukrainian translation. Finally, the wolf sounds have been tweaked to be made less annoying.

As usual, there is the full changelog listing (almost) all changes since 1.10.0. There’s also an alternative players changelog including only notable, user-visible changes .

Important changes and new features
Build system
The default manpages installation directory now conforms to FHS and installs into /usr/share/man instead of /usr/man.
Preferences directory
The default preferences folder on X11 systems is now ~/.local/share/wesnoth/1.10 instead of ~/.local/share/wesnoth/1.1, which was used by unpatched 1.10.0 builds (refer to the the 1.10.0 release announcement forum post for details).
Known Issues (might be fixed in the next release(s))

There are no known issues at the moment.


Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (326.1 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.10.0 to 1.10.1, 3.8 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is already available. You can find it on the download page.

The OpenPandora package is already available. You can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.9.13, 1.9.14 as well as 1.10.x is up and running. This server can only be used to play with other users of 1.9.13 and later. If you do encounter problems, please report them.

The add-ons server for 1.10.x is already running. It was started during the development of 1.9.0 and it serves content for all 1.9.x and 1.10.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend not to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!


PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don’t do any good, so better not ask them...

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Re: Wesnoth 1.10.1

Post by Wesbane » March 28th, 2012, 10:54 am

Remaining wesnoth bugs:
  • Submerge ability does not work on illuminated water since 1.9.3 for me and never worked. But maybe it is suppose to be like this. To make sure that we are talking about the same test scenario is attached.
    Drake corpses not fly – it is possible to spawn useless units above chasms and lava pits.
Submerge ability test on illuminated water tiles
(1.47 KiB) Downloaded 218 times

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Re: Wesnoth 1.10.1

Post by Alarantalara » March 28th, 2012, 11:10 pm

Submerge is now fixed for 1.11. It will not be fixed for 1.10 due to out of sync errors between clients. Even if errors did not occur, it would give a small advantage to the player who did not upgrade, which seems like a bad idea.

Edit: If any changes are made to drake corpses, as such changes would cause out of sync errors, they also will not occur in 1.10.

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