Antar, Son of Rheor [Development Thread]

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EarthCake
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Re: Antar, Son of Rheor [Development Thread]

Post by EarthCake » June 24th, 2019, 7:30 pm

Adamant14 wrote:
June 24th, 2019, 5:51 pm
EarthCake wrote:
June 24th, 2019, 12:03 pm
Don't let em reach the cave -> cave.
What is wrong here? A fullstop instead of the exclamation mark?
You forgot to put "."
Adamant14 wrote:
June 24th, 2019, 5:51 pm
EarthCake wrote:
June 24th, 2019, 12:03 pm
Gelphrad is enhanced with energy, and he can attack again and again like a berserk. Somehow that doesn't work if Dagor isn't next to him.
If Dagor is not there to heal him, then Gelphrad will die when he attacks the Crystal like a Berserker. Do you still think it is a good idea to change that? :hmm:
No, of course not, I just didn't get that from the dialogue.
Adamant14 wrote:
June 24th, 2019, 5:51 pm
EarthCake wrote:
June 24th, 2019, 12:03 pm
It seems like Gomdring can recruit limited amount of steelclads, and then lose them in the recruit list, and they later appear.
Are you sure about that? How you have noticed that?
Gomdring is allowed to recall units from his previous scenarios, maybe he just recalled from his recall-list?
Yes, I am sure. I took the option to control Gomdring's side myself. Here are the screenshots:
Firt with all recruits.png
Without recruits.png
EDIT: In "The Crystal", if I recruit with Antar before I get into the cave, that units I recruited / recalled are not carried into the cave, and when I finish Antar's turn, they appear as an enemy of the elves and the dwarves.

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Re: Antar, Son of Rheor [Development Thread]

Post by Konrad2 » June 24th, 2019, 7:55 pm

Adamant14 wrote:
June 24th, 2019, 5:51 pm
He advances two times up to White Mage, but the second time with better stats, and illumination.
Ruffian > Initiate > Mage > White Mage > White Mage > Mage of Light
You could call the second White Mage a different name. Maybe Skilled/Experienced White Mage?

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Re: Antar, Son of Rheor [Development Thread]

Post by Adamant14 » June 25th, 2019, 5:37 pm

EarthCake wrote:
June 24th, 2019, 7:30 pm
Adamant14 wrote:
June 24th, 2019, 5:51 pm
EarthCake wrote:
June 24th, 2019, 12:03 pm
It seems like Gomdring can recruit limited amount of steelclads, and then lose them in the recruit list, and they later appear.
Are you sure about that? How you have noticed that?
Gomdring is allowed to recall units from his previous scenarios, maybe he just recalled from his recall-list?
Yes, I am sure. I took the option to control Gomdring's side myself.
Now I get it.
Yes you are right. I forgot that now even the player himself can play the dwarves. I recently added this option. The option that the player may choose, whether the dwarves are played by the AI, or by the player himself, is brand new. Therefore, it may be that the dwarfs are not perfectly balanced, and even with the limited unit types must be refined a bit.

EarthCake wrote:
June 24th, 2019, 7:30 pm
In "The Crystal", if I recruit with Antar before I get into the cave, that units I recruited/recalled are not carried into the cave, and when I finish Antar's turn, they appear as an enemy of the elves and the dwarves.
Oh, that the player could recruiting, or recalling from outside the cave, I have not gotten that idea yet. Thank you for pointing that out to me. Do I have to make it more clear, that there is a possibility inside the cave, where Antar can recruit/recall?

Maybe it will be the best to remove from Antar the opportunity to recruit/recall outside the cave.

That they then are enemies of the Elves and Dwarves has to do with how the code is written. Seems strange, but has good reasons.

Konrad2 wrote:
June 24th, 2019, 7:55 pm
Adamant14 wrote:
June 24th, 2019, 5:51 pm
He advances two times up to White Mage, but the second time with better stats, and illumination.
Ruffian > Initiate > Mage > White Mage > White Mage > Mage of Light
You could call the second White Mage a different name. Maybe Skilled/Experienced White Mage?
But of course, strange that nobody has suggested that so far. And also strange that I never had that thought by myself.

What about Bright Mage?
Or Illuminated Mage?
Enlighted Mage?
What do you prefer, Skilled White Mage, or Experienced White Mage?


@ all who support this campaign here
That's why I'm so grateful to you, you find all the little mistakes and inconsistencies that I always overlook. Thanks to you, this campaign is getting better and better. Thank you. :D
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

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EarthCake
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Re: Antar, Son of Rheor [Development Thread]

Post by EarthCake » June 25th, 2019, 7:34 pm

Adamant14 wrote:
June 25th, 2019, 5:37 pm
EarthCake wrote:
June 24th, 2019, 7:30 pm
In "The Crystal", if I recruit with Antar before I get into the cave, that units I recruited/recalled are not carried into the cave, and when I finish Antar's turn, they appear as an enemy of the elves and the dwarves.
Oh, that the player could recruiting, or recalling from outside the cave, I have not gotten that idea yet. Thank you for pointing that out to me. Do I have to make it more clear, that there is a possibility inside the cave, where Antar can recruit/recall?

Maybe it will be the best to remove from Antar the opportunity to recruit/recall outside the cave.

That they then are enemies of the Elves and Dwarves has to do with how the code is written. Seems strange, but has good reasons.
I have tried that just for fun, but I initially thought that if I leave some units like paladins that they would help against both undead and orcs. Maybe removing the second keep would remove the confusion.

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Re: Antar, Son of Rheor [Development Thread]

Post by Konrad2 » June 25th, 2019, 8:20 pm

I'd say Skilled White Mage. Being experienced generally indicates skill, but it does not ensure it.

Or Practised White Mage?

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Re: Antar, Son of Rheor [Development Thread]

Post by white_haired_uncle » June 28th, 2019, 7:53 pm

In the save for turn 4, check out the champion (recalled turn 3). He's just been attacked and hit by at least one ghoul with a poison attack. I saw the poison. Then he healed.

I tried a different unit and a different tile and they still cure. Later in the scenario I'll get poisoned and not auto-cure. Is the castle magic? Is it supposed to be?

Since I'm posting anyway ...

S3: fully developed > fully develop

S7: ancient and old ?

S8: Antar don't reach > Antar doesn't reach

wizzards > wizards

S9: to much units > too many units

here a warning > hear a warning

S10: be very carefully > be very careful
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Re: Antar, Son of Rheor [Development Thread]

Post by Adamant14 » June 28th, 2019, 9:18 pm

white_haired_uncle wrote:
June 28th, 2019, 7:53 pm
In the save for turn 4, check out the champion (recalled turn 3). He's just been attacked and hit by at least one ghoul with a poison attack. I saw the poison. Then he healed.

I tried a different unit and a different tile and they still cure. Later in the scenario I'll get poisoned and not auto-cure. Is the castle magic? Is it supposed to be?
The setting of the castle titles was set to heal onto +4, so you are right, the castle heals. But that was not intended, and I wonder why I never noticed that, and why nobody else did?
I've been thinking for a moment about leaving it that way, as a 'magic' feature, but I think I'll change it better.

Thank you for noticing that, and thank you for noticing the spelling mistakes too.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

white_haired_uncle
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Re: Antar, Son of Rheor [Development Thread]

Post by white_haired_uncle » June 29th, 2019, 4:51 pm

Attack the crystal with Gelphrad using the light beam attack. You'll get a message which only applies (during this turn) if you use the staff.

Dagor will soon say "takes damaged"

Then the crystal will say "I can't". Based on context, I think that's supposed to be Gelphrad speaking.

BTW, the epilogue sounds like the set up for a sequel. Will we be seeing Gelphrad again, and if so will he be the hero or the enemy?
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Re: Antar, Son of Rheor [Development Thread]

Post by Adamant14 » June 29th, 2019, 7:42 pm

white_haired_uncle wrote:
June 29th, 2019, 4:51 pm
Then the crystal will say "I can't". Based on context, I think that's supposed to be Gelphrad speaking.
Gelprad speaks a line: "The Crystal... I can't.."

Maybe the fact that this sentence begins with "The Crystal", seems like that the crystal is the speaker?
For me, Gelphrad is the one who speaks that line, not the crystal. :hmm:
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

AHoppe
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Re: Antar, Son of Rheor [Development Thread]

Post by AHoppe » July 14th, 2019, 12:15 pm

Adamant14 wrote:
June 24th, 2019, 5:51 pm
That is not intended. Recently I tested out some different code on this scenario, and it seems I was sloppy, and have messed up the scenario.
That has caused the last bug you have reported, and that bug too.

Thank you for noticing, fixed

PS. Do you think it would be a benefit for the fun of playing the scenario, when the Undead start their attack earlier, lets say, after the first Orc is defeated?
I think, it would be cool the undead begin to attack when the first orc leader is killed, because it is a little bit easy when you can kill two orc leaders and then the undead attack.

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