Wesnoth 1.9.12 a.k.a. 1.10-beta3

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderators: Forum Moderators, Developers

Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby ivanovic » December 6th, 2011, 6:26 pm

Wesnoth 1.9.12 a.k.a. 1.10-beta3 is out!

This is the third beta for the upcoming 1.10 series. We do encourage every player to test this release and report all bugs they find so that we can still fix them before we release 1.10. Content creators should start porting their work to the upcoming 1.10 series. Since feature freeze is active, WML should be rather stable. The add-ons server that is currently used for 1.9.x is likely to eventually become the 1.10 add-on server, so please upload your (updated!) content. Translators should also be working on the respective translations since the string freeze was started with the release of 1.9.10, too.

This release mainly consists of bugs fixes that accumulated since 1.9.11. This time the fixes center around the whiteboard as well as some multiplayer issues. Several translations received smaller and larger updates — in particular, the Indonesian translation should be now complete.

Important changes and new features

Whiteboard
As you may have noticed, GSoC added a very nice multiplayer feature to the whiteboard, but not without its share of bugs. Fixing those sometimes creates other bugs or breaks some UI features — please be patient while we polish everything up!

Notable changes this release:
  • Multi-turn moves are back in, but their UI is not complete yet.
  • Planned actions now auto-execute when you end your turn, we didn't mention this in previous release notes.
  • The option to hide allies' plans has no effect if you change it during a game.

Also see the known bugs below.


Known Issues (might be fixed in the next release(s))

  • Whiteboard: Multi-turn moves are still missing turn and terrain % indicators.
  • Whiteboard: The fake units from planned moves are not visible or selectable when under fog.
  • Whiteboard: Clicking on a planned recruit/recall gives the impression that you can give them orders, but you can't.
  • Whiteboard: When executing all actions (by pressing Ctrl+y or End Turn), attacks in MP games fail to complete locally but still execute on other clients, causing OOS. (added 12/10/2011)
  • Whiteboard: Occasional crash when unit levels up after executing planned attack. (added 12/12/2011)

Of course there is also the full changelog listing (almost) all the changes since 1.9.11. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads

Source code:
http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.12/wesnoth-1.9.12.tar.bz2/download (324.9 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.12/wesnoth-1.9.11.tar-wesnoth-1.9.12.tar.xdelta/download (1.9.11 to 1.9.12, 1.1 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is already available. You can find it on the download page.

The OpenPandora package is already available. You can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the downloads page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.9.12+ is up and running. This server can only be used to play with other 1.9.12 (and possibly later) users. If you do encounter problems, please report them.

The add-ons server for 1.9.x is already running. It was started during the development of 1.9.0. If you encounter any problems with add-ons not working as expected, please notify the content's author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don't hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend not to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
User avatar
ivanovic
Lord of Translations
 
Posts: 1146
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby uncleshelby » December 6th, 2011, 8:46 pm

Yay! We're getting closer! Man. On my Christmas list: Wesnoth 1.10.
My stuff: Campaign: The Brotherhood of Wesnoth - User:Uncleshelby - Art Thread
Want to make a campaign? Don't know where to start? Try my automated _main.cfg creator! Just enter the name, description and a few other things, and you're on your way to having a full campaign!
uncleshelby
 
Posts: 426
Joined: May 10th, 2011, 7:20 pm
Location: http://forums.wesnoth.org/

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby shadowm » December 7th, 2011, 12:14 am

uncleshelby wrote:On my Christmas list: Wesnoth 1.10.

That’s very unlikely at this point.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
I also made Wesnoth RCX, a team-coloring tool for artists and content creators. Your life can’t possibly be complete without it. Go get it. Now.
Elsewhere: shadowmBlogFollow me on Twitter
User avatar
shadowm
Illusive Idler
 
Posts: 5570
Joined: November 14th, 2006, 5:54 pm
Location: Chile

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby uncleshelby » December 7th, 2011, 12:30 am

shadowmaster wrote:
uncleshelby wrote:On my Christmas list: Wesnoth 1.10.

That’s very unlikely at this point.


Sometimes presents are late.
My stuff: Campaign: The Brotherhood of Wesnoth - User:Uncleshelby - Art Thread
Want to make a campaign? Don't know where to start? Try my automated _main.cfg creator! Just enter the name, description and a few other things, and you're on your way to having a full campaign!
uncleshelby
 
Posts: 426
Joined: May 10th, 2011, 7:20 pm
Location: http://forums.wesnoth.org/

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby MRDNRA » December 7th, 2011, 7:52 pm

Just a quick question, has the bug regarding the percentages in the statistics screen regarding the overall damage done been fixed? I remember it was still in 1.9.10 (on loading one campaign save it said something like 4000% inflicted and 1000% taken!), and only yesterday downloaded 1.9.11 on my mums laptop (due to mine getting a virus on monday from downloading something else). I know it's not a major bug, but I do like to see the percentages from time to time throughout campaigns.
MRDNRA
 
Posts: 210
Joined: September 11th, 2009, 5:06 pm

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby ivanovic » December 7th, 2011, 9:24 pm

MRDNRA wrote:Just a quick question, has the bug regarding the percentages in the statistics screen regarding the overall damage done been fixed? I remember it was still in 1.9.10 (on loading one campaign save it said something like 4000% inflicted and 1000% taken!), and only yesterday downloaded 1.9.11 on my mums laptop (due to mine getting a virus on monday from downloading something else). I know it's not a major bug, but I do like to see the percentages from time to time throughout campaigns.

Is there a bug report at bugs.wesnoth.org about this? If not and you still see this issue, make sure to actually submit a bug report. Yes, we tend to miss stuff only posted in the forums simply because it gets lost in too much "white noise".
User avatar
ivanovic
Lord of Translations
 
Posts: 1146
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby Anonymissimus » December 7th, 2011, 11:36 pm

ivanovic wrote:Is there a bug report at bugs.wesnoth.org about this? If not and you still see this issue, make sure to actually submit a bug report.

Before you do pls check whether it is this bug:
https://gna.org/bugs/?19120
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Anonymissimus
Developer
 
Posts: 2414
Joined: August 15th, 2008, 8:46 pm
Location: Germany

Re: Wesnoth 1.9.12 a.k.a. 1.10-beta3

Postby MRDNRA » December 12th, 2011, 10:11 pm

Yes that is the bug I'm referring to.
MRDNRA
 
Posts: 210
Joined: September 11th, 2009, 5:06 pm


Return to Release Announcements, Compiling & Installation

Who is online

Users browsing this forum: No registered users and 1 guest