How to publish?!

Discussion and development of scenarios and campaigns for the game.

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J-bros
Posts: 16
Joined: June 24th, 2011, 2:46 pm

How to publish?!

Post by J-bros »

The "distributing content" page on the wesnoth site tells me this:

Once you are ready to publish, here is how you access the add-on server:
Open Wesnoth
Select "Add-ons" from the main menu
Connect to the default add-ons.wesnoth.org add-on server
Select "Publish add-on: Your Add-on Name" (the last entry in the list of add-ons)

I can do the first three steps but I don't see the last entry that they're talking about. :oops:

Someone please help I'm a noob.

J-bros

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BlackJack25
Posts: 78
Joined: July 26th, 2011, 10:50 am
Location: Italy

Re: How to publish?!

Post by BlackJack25 »

You have to put a .pbl file in the campaign folder. Open a simple txt file and fill these fields:
"title="My Campaign"
type="campaign"
icon="misc/ball.png"
version="0.1.2"
author="Me, artwork by myself"
passphrase="This is like a password"
description="You get to kill a lot of bad guys. But only the first map is done."
email="name@example.com" "
Then, save the txt as a .pbl file. When you will go on the add-ons server, the option "Publish your add-on" will appear if you search the name of your add-on ;)
Sorry for some english errors, but I'm Italian ;-)

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Iris
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Re: How to publish?!

Post by Iris »

Complete article, including the possible locations and names for the .pbl file.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14).

uncleshelby
Posts: 427
Joined: May 10th, 2011, 7:20 pm

Re: How to publish?!

Post by uncleshelby »

This is off-topic, but is there a way to upload an add-on without using the game?
Timshel

vcap
Posts: 80
Joined: August 1st, 2010, 3:34 pm

Re: How to publish?!

Post by vcap »

uncleshelby wrote:This is off-topic, but is there a way to upload an add-on without using the game?
There is a command-line tool called wesnoth_addon_manager in $datadir/tools/.

That's a python script, so it may not be very usable depending on your platform (seems to work well on linux, at least for downloading).

Anonymissimus
Inactive Developer
Posts: 2460
Joined: August 15th, 2008, 8:46 pm
Location: Germany

Re: How to publish?!

Post by Anonymissimus »

vcap wrote:That's a python script, so it may not be very usable depending on your platform (seems to work well on linux, at least for downloading).
I used the version in 1.9 successfully on windows rather recently, so this one is ok provided you are familiar with the command line...
(for upload)
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign

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fmac81
Posts: 75
Joined: February 24th, 2011, 9:55 pm

Re: How to publish?!

Post by fmac81 »

I had the same problem as J-bros and was going to post a new topic about it until I came across this one. I already had a _server.pbl file that I created using the PblWML link in the Wiki but I am unable to find it in the add-ons list or anything at all. I tried having it within my campaign folder, out of it, and now back in it...and nothing has seemed to work. Anything I am missing?
It has everything in the _server.pbl file as well, I double checked it to the example one BlackJack25 gave.

Thanks,
fmac81

EDIT: Nevermind, I finally got it to work! :)

Ghite
Posts: 23
Joined: July 7th, 2013, 11:28 pm

Re: How to publish?!

Post by Ghite »

By campaign folder do you mean the folder in the gamedata place? I can't get this to work either.

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Heindal
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Re: How to publish?!

Post by Heindal »

It might be a redundant Information, but there are two possible locations for addons (in Windows):


C:\Games\Battle for Wesnoth 1.10.0\userdata\data\add-ons\youraddonfolder

or

C:\Users\Username\Documents\My Games\Wesnoth1.10\data\add-ons\youraddonfolder

In the addon folder you should have the files:

_main.cfg
_server.pbl
also your folders such as maps and scenarios.


If you than open add-ons your own scenarios should be displayed in green at the very bottom of the addon list and it should say: Publish add-on: Youraddonname .
I hope this post is helpful.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses

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