Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Would you like the Skeletal Dragon sprite in LotI changed to mainline Skeletal Dragon sprite?

Yes
35
66%
No
18
34%
 
Total votes: 53

dabber
Posts: 323
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » May 13th, 2018, 8:19 pm

I tried for a little, but watching the replay is horrifically slow. Why not just say what happened?

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Xara
Posts: 252
Joined: December 26th, 2014, 12:23 am
Location: Beijing

Re: Legend of the Invincibles

Post by Xara » May 21st, 2018, 3:44 pm

The campaign is incompatible with most mods in 1.14 because when a [object] is removed, it would force the game to re-calculate the unit stats from the standard value of their unit_types, ignoring the items.

I think a quick solution is to give user an menu_item option to fire the event of "update_stats"
It pronounces Sha'ha, not Zara.

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matsjoyce
Posts: 217
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce » May 21st, 2018, 4:24 pm

Will a debug prompt thing do?

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Xara
Posts: 252
Joined: December 26th, 2014, 12:23 am
Location: Beijing

Re: Legend of the Invincibles

Post by Xara » Yesterday, 12:17 am

It can function. But IIRC Dugi said something can be broken because of debug mode, maybe duplicated AMLA options?

If you think the solution is ugly, you can hide it behind a config macro like WC2 did with the setting of allowing alien era.
It pronounces Sha'ha, not Zara.

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