Neuromancer wrote:Maybe better solution would be to move catapult making site closer to dwarvish keep?
Already done, other way around.
Neuromancer wrote:Edit: In scenario 1, I would give defenders more gold.
As in your player? What difficulty level were you playing on? You do realize this is a survival scenario and not a you-have-to-beat-the-enemy-leaders, right? About what time did you lose your gold and what odds did you have?
Neuromancer wrote:I made it to scenario 2 with help of some armageddon drakes
Debugging in units doesn't help feedback much
Neuromancer wrote:when it become clear it is the same siege, I turned it off.
It is the same siege, but you can play the other side with COMPLETELY different mechanics. What do you suggest? Should I change the order of the scenarios so you don't have them back to back?
EDIT: The gold is on a scale from +350 on easy, and +1000 on hard. In LoW, the siege scenario has +500 on easy, and +2000 on hard. I think that my scenario is beatable. I'll give a bit more reserve gold a bit earlier on, though.