Our Longest Year (SP campaign with two playable sides)

Discussion and development of scenarios and campaigns for the game.

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Luke the Flaming
Posts: 208
Joined: October 18th, 2006, 6:25 pm

Re: Our Longest Year (SP campaign with two playable sides)

Post by Luke the Flaming » December 3rd, 2019, 3:34 pm

Adamant14 wrote:
December 3rd, 2019, 3:27 pm
denispir wrote:
December 3rd, 2019, 9:26 am

Code: Select all

[color_range]
    id=gold
    rgb=FFF35A,FFF8D2,994F13,FFF35A
    name= _ "color^Gold"
[/color_range]
Taken from OLY scenario 5.cfg :
color=808080,FFFFFF,000000,808080Does not work!

Taken from data/core/team-colors.cfg :
color=goldDoes work.

Also taken from data/core/team-colors.cfg :
color=FFF35A,FFF8D2,994F13,FFF35ADoes also work.
In the revised verions I've used the offical names from "data/core/team-colors.cfg" (I could check, but I think they did not exist when I created OLY, hence why I needed to use the RGB codes).
So this issue should be already solved... (I surely hope so!)
O, Wind, if Winter comes, can Spring be far behind?

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Adamant14
Posts: 897
Joined: April 24th, 2010, 1:14 pm

Re: Our Longest Year (SP campaign with two playable sides)

Post by Adamant14 » December 3rd, 2019, 4:25 pm

Konrad2 wrote:
November 29th, 2019, 7:37 pm
Meeting the dwarves
as we were used to do -> as we used to do
as they number augments -> as their numbers grow
Fixed
Konrad2 wrote:
November 29th, 2019, 7:37 pm
Defence of the vale
volounteers -> volunteers
caring her eggs -> caring for her eggs
preys -> prey
Fixed
Konrad2 wrote:
December 1st, 2019, 8:05 pm
Underground
we understood while -> why
Fixed
Konrad2 wrote:
December 1st, 2019, 8:05 pm
After the banter with the dwarvish guards there is a reeeeeeeeeally long delay before an earthquake hits and the scenario objectives appear. In the meantime I can actually move my cursor around, looking at the map.
Hopefully fixed
Konrad2 wrote:
December 2nd, 2019, 4:22 pm
The Great Battle
piety -> pity
Konrad2 wrote:
December 2nd, 2019, 4:22 pm
Guerrilla -> Guerilla
The Merfolk leader and the cavalery leader both have the same color.
Fixed

Back at home
At the star -> start

The ruined Brightwood castle is using a ruined human castle instead of an elven castle.
Konrad2 wrote:
December 2nd, 2019, 4:22 pm
The Great Battle
piety -> pity
Fixed
Konrad2 wrote:
December 2nd, 2019, 4:22 pm
Back at home
At the star -> start
Konrad2 wrote:
December 2nd, 2019, 4:22 pm
The ruined Brightwood castle is using a ruined human castle instead of an elven castle.
Fixed
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

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Adamant14
Posts: 897
Joined: April 24th, 2010, 1:14 pm

Re: Our Longest Year (SP campaign with two playable sides)

Post by Adamant14 » December 4th, 2019, 7:15 pm

Konrad2 wrote:
December 1st, 2019, 8:05 pm
Underground
After the banter with the dwarvish guards there is a reeeeeeeeeally long delay before an earthquake hits and the scenario objectives appear. In the meantime I can actually move my cursor around, looking at the map.
Fixed
Konrad2 wrote:
December 1st, 2019, 8:05 pm
Underground
Units can have negative hitpoints after being hit by falling rocks.
Fixed
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

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