Promised Land | Goblin Campaign (1.8): Art Thread

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monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » September 5th, 2010, 3:24 am

@A-Red Cool. In fact, I was about to PM you about this. What would you think about animating him? It'd be awesome!

monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » September 20th, 2010, 1:11 am

....And so I've decided to put this project to rest, at least for now. The campaign currently suffers from a weak plot and not-up-to-par writing. I neither have the time nor the motivation to improve it. Currently, as it stands, I feel it is too weak a campaign to become anything. So thus I will not be working on this anymore. If anyone would like to pick this up, I'd be happy to send you the files of the in-progress revamp I was planning. It's also (but slightly outdated) in the Wesnoth UMC Dev SVN repo. But if not, I probably will come back to this one day and turn it into something.

So for those of you who were following this development, I'm sorry. If anyone would like to take this up, just PM me!

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axefighterr
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by axefighterr » June 19th, 2015, 10:23 am

Sorry for necro-posting, but will it be OK if I use these amazing goblin sprites in my era? I know that author is absent for 2 years, but I want to be sure. :roll:

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