Promised Land | Goblin Campaign (1.8): Art Thread

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monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » July 25th, 2010, 10:36 pm

artisticdude wrote:I'll get that marauder finished tomorrow, I swear. :annoyed: I can be sooo incredibly lazy at times.
Ah. Don't rush it. I know you're really busy with all the TWFF stuff.
Also, while you're at it, will you consider making the Raider a little bigger? Currently the Radier looks like the Torcher with some armor on. And again, no need to rush it. :)

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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid » July 26th, 2010, 9:09 pm

I need to know if this lead animation is good enough to go

It has only 2 frames, and I think I did too much on it... what do you think?
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lv1-prinak-lead.gif
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Speedbrain
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Speedbrain » July 26th, 2010, 9:24 pm

I think it would look cooler if he lifted his spear in the air rather than his empty hand. It seems like leaders usually lift their weapons in the air to inspire troops.
Otherwise, I think it looks great.

monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » July 27th, 2010, 1:54 pm

Monroid wrote:Alright, here are the ne and se versions of him

Image
(he is now barefoot)
I added those little arrows without a head just to know if they could shoot them on the attack animation, and they would be rougher-ly-done than the normal ones

But it's just a suggestion, and I don't know if it would work either :?
Sorry to bother you, but do you think I could get the pngs of the arrows you posted a lot above?

As for the leading, it looks good. Though maybe he should move the spear more? I dunno, but it looks really good already.

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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude » July 28th, 2010, 3:39 am

Here I am again, making excuses. Due to severe Internet problems, I won't have Internet access for a week or more to come. I apologize for the delay, but I'm unable to do anything about it, unfortunately. :(
Last edited by artisticdude on September 3rd, 2010, 1:18 am, edited 2 times in total.
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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid » July 31st, 2010, 1:39 am

Ok, here goes, I hope it works

I'm currently working on the Goblin Slayer... but... there is already the Orcish Slayer, so could the Goblin be the Ambusher?

Oh, right, regarding the lead animation, I'll make him lift his weapon, but only in the 3rd level

On lv 2 his hands are in a way that lifting a spear in 2 frames would look awkward, so... what I got in mind was to make the lv 2 give a shout (with his hand next to his mouth) and the lv 3 lifts his spear
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goblin-arrow.rar
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monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » July 31st, 2010, 2:09 pm

Oh cool. Again, the names are mostly placeholder for now. But Ambusher doesn't quite fit the role IMO.
New arrows! Cool.
And do what you need to do for Prinak's animations, you probably have a better sense of that than me.

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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid » July 31st, 2010, 11:49 pm

I'll call this one my first attempt at it, because I don't think he looks too much like a rough goblin stalker that shoots darts with those stick things... he just looks more like a "hollywood medieval assassin"

I'll try again later, but what do you think of the pose?

And I'm having problems with the Great Ogre's belly, any tips?

Oh, and regarding the slayer, that's exactly what I had in mind, making him weaker and rougher, I'll try some ripped clothing
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great-ogre.PNG
great-ogre.PNG (1.8 KiB) Viewed 3393 times
hunter-line.PNG
hunter-line.PNG (4.35 KiB) Viewed 3417 times
Last edited by Monroid on August 1st, 2010, 2:11 am, edited 3 times in total.

monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » August 1st, 2010, 12:04 am

He looks good. Though, if you are planning to make him more badass, remember goblins are a very weak and cowardly race. Anyhow, keep up the good work!

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Monroid
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by Monroid » August 10th, 2010, 5:44 pm

I recently got a digital table so I gave the shooter a shot

It doesn't look good and I'd like some advice on how to make it more mainline-styled

I also "upgraded" the slayer, I'll put the dart throwing thing soon, unless you want to switch for a shortbow, E_S :)
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shooter-first-try.JPG
shooter-first-try.JPG (12.96 KiB) Viewed 3325 times
hunter-line.PNG
hunter-line.PNG (6.03 KiB) Viewed 3325 times

monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » August 10th, 2010, 6:56 pm

Cool. Yeah, I think darts will do. :)
I can't quite give advice, since I'm not an artist, but what I can say is that you're doing great and keep up the good work!

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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude » September 2nd, 2010, 11:58 pm

A Wise Man once wrote:Better late than never.
:whistle:

Did some revisions to these (comparatively old) baseframes, also made the Raider a bit brawnier. Third one under construction.
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Goblin%20Torcher.png
Goblin%20Torcher.png (4.28 KiB) Viewed 3212 times
Goblin%20Raider copy.png
Goblin%20Raider copy.png (4.56 KiB) Viewed 3212 times
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monochromatic
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by monochromatic » September 3rd, 2010, 3:08 am

Looking great, but still that one thing: the raider needs to be bigger. Right now he still looks like the torcher with some armor on. :hmm:

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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by artisticdude » September 4th, 2010, 2:43 pm

Duly noted. Will fix. :)
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Re: Promised Land | Goblin Campaign (1.8): Art Thread

Post by A-Red » September 5th, 2010, 2:59 am

Caercyn's head was pretty poorly shaded, and it was bothering me more and more. Here's a new version, which is hopefully a significant improvement--it looks that way to me, at least.
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caercyn4.png
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