Scenario 22: Face of the Enemy

Feedback for the mainline campaign Delfador’s Memoirs.

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Sire
Posts: 127
Joined: April 6th, 2012, 11:03 pm
Location: USA

Re: Scenario 22: Face of the Enemy

Post by Sire » September 5th, 2015, 3:04 am

BoW Version: 1.12.4
Difficulty: Apprentice (Normal)

Perceived Difficulty: Extremely Easy
- For a finale of a campaign, this was fairly lackluster since I only saw the enemy recruit Level 1 units and the player's party will no doubt be filled with Level 3 (and Delfador himself), which essentially takes away any essence of a challenge.

Objectives: Clear

Story: Good
- I enjoyed the concept and story behind this scenario, but the gameplay did not deliver.

Challenges:
- There was no challenge.

Changes:
- Make the enemy leader more of a threat to take down. Perhaps a custom trait (saying he has the book or something), that increases his strength. Alternatively, perhaps make him into an Ancient Lich?
- Allows Level 2 enemy recruits, even on Normal difficulty.

WML Coding:
- Looking at the code, troop recruitment seems to be somewhat solid on the higher difficulties.
- Perhaps the campaign may need to rename the difficulties to the classic "Easy, Normal, Hard" instead of "Normal, Challenging, Difficult".
Current Projects: Red Winter || Sire's Scenarios
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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario 22: Face of the Enemy

Post by shadow12 » December 12th, 2015, 3:36 am

(1) What difficulty level and version? Challenging, using 1.0.4
(2) How difficult? (1-10) 1
(3) How clear did you find the scenario objectives? Clear. kill bad guys.
(4) How clear and interesting? The storyline about Delfador is interesting.
(5) Major challenges? None really. Had to fight 4 Banebows in one tunnel. But that was it.
(6) Fun? (1-10) 3. The map layout was something new to me and I liked it. However, the scenario was too easy to be much fun.

(7) Changes?
There could have been enemies in some rooms, more bad guys coming around corners, dark areas in other rooms, bats coming out of an open window, ghosts ...spiders!
It looked like someone left all the manor lights on with no one home. Where did everyone go? The rooms were empty.

Some people might not have played HttT yet, but the epilog tells what happens to Delfador in his later years. (What if he died and a necromancer brings him back as evil Mal-delf?) The title is Delfador's Memoirs so I understand why they did not want to leave the story unfinished. But I think it would have been ok to end the Memoirs at the showdown at the swamp. Then briefly let us know what happens to Delfador and his friends next, leading into HttT.

Overall a fun campaign and I enjoyed playing it. The memoirs added depth to Delfador's character and I have a better understanding of him. When I replay Heir to the Throne, what I learned here will make me feel more appreciation and respect for him.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

LordWolfDan
Posts: 153
Joined: September 30th, 2018, 7:31 am

Re: Scenario 22: Face of the Enemy

Post by LordWolfDan » December 3rd, 2018, 7:50 pm

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's okay, though I've been expecting that the finale would be Delfador against Eldred as mentioned in the prologue of HttT. Still, I think that Sagus' descent into darkness by Crelanu's book shows why that book is not a child's book to fiddle with, but a really dangerous book. Plus it could be why for other reason Asheviere hates Delfador

(5) What were your major challenges in meeting the objectives of the scenario?

- None

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Sagus should recruit tougher units, this felt too easy

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

- No

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SigurdFireDragon
Developer
Posts: 418
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Scenario 22: Face of the Enemy

Post by SigurdFireDragon » December 6th, 2018, 12:45 am

Thanks for all the feedback.

LienRag
Posts: 33
Joined: September 24th, 2018, 4:03 pm

Re: Scenario 22: Face of the Enemy

Post by LienRag » December 13th, 2018, 4:53 pm

Wesnoth 1.12, medium difficulty.
The story of Sagus is interesting indeed (I never expected it to go that way), but the fight is extremely easy and without challenges, as others already said.

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