Scenario 8: Ur Thorodor

Feedback for the mainline campaign Delfador’s Memoirs.

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Paulomat4
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Posts: 713
Joined: October 16th, 2012, 3:32 pm
Location: Wesmere library, probably summoning Zhangor

Re: Scenario 8: Ur Thorodor

Post by Paulomat4 » March 15th, 2017, 9:45 pm

I'd like to remark that the Wose Shaman is missing the {AMLA_DEFAULT} Macro :)
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"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl

devavrata
Posts: 80
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 8: Ur Thorodor

Post by devavrata » April 16th, 2017, 2:07 pm

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
3
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, simple
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Water is pretty much the worst terrain, as it has only 20% defence bonus, so pretty much any attack will cause damage. Fighting with high-level units means that the attacks will cause a lot of damage. So, even though you can have more units and ultimately overwhelm the enemy, no unit is safe - you're bound to lose some units here, and that means you have to protect specially Delfador and Lionel if you don't want to lose. I have read on previous commentaries that the level was too difficult - probably it was changed, because when I played it the enemy would recruit units only in small numbers.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
4
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
You have a deadly combo here: Water + High-level enemies. It's hard to work on that. Small number of enemy units: boring level. Not so small number of enemy units: unbeatable.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

LordWolfDan
Posts: 150
Joined: September 30th, 2018, 7:31 am

Re: Scenario 8: Ur Thorodor

Post by LordWolfDan » November 27th, 2018, 8:48 pm

1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Very nice. I like the idea where you are not supposed to kill the enemy leader, but merely get to his castle to complete the scenario. It was a nice twist of the orcs knocking Delfador out of his senses at the end.

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying not to be trampled by the woses while in the water

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Make Ur-Thorodor static, without him moving at all or the scenario is done for

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

- No

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