Galactic Empires (MP Sci-fi Scenario)

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Re: Galactic Empires (MP Sci-fi Scenario)

Post by Bob_The_Mighty » July 10th, 2018, 7:22 pm

Hey Dornteufel. That's odd, it works for me. Must be that there's a lower/upper case mismatch in the map's filename, which Windows accepts but Ubuntu doesn't. In any case, I've just uploaded a new version (with exactly one change to a single character!) which should work for you too.
My current projects:
2p Campaign: The Altaz Mariners
3p Survival: Save The Village

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Joined: December 17th, 2015, 10:27 pm

Re: Galactic Empires (MP Sci-fi Scenario)

Post by Can-ned_Food » July 14th, 2018, 3:58 am

Kipples wrote:
May 25th, 2018, 10:34 am
I think that this still is not quite correct implementation though as the losers will get a "victory" screen but at least the game ends where expected.
Unfortunately, I think this is one of those rough areas where MP is not yet quite supported by Combat Tiles Wesnoth.

I've never tested this, but seems — per the DirectActionsWML#.5Bendlevel.5D — that you can work around by doing something like

Code: Select all

result =   GalaEmpi game_over
and then having something like

Code: Select all

name =   GalaEmpi game_over
which runs a proc that determines whether to show a “Victory!” or “Defeat…” message for each player. E.g. triggering victory event handle for one and defeat for the others.
Of course, such a proc could be a node of OOS divergence with the players; however, so long as you don't mind replays differing finally and [campaign] being impossible, it could be a viable cosmetic trick.

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