1.14 Campaign: A Rough Life - version 1.2.8

Discussion and development of scenarios and campaigns for the game.

Moderators: Forum Moderators, Developers

Post Reply
User avatar
CannonFodder
Posts: 27
Joined: November 29th, 2011, 9:40 pm

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by CannonFodder » November 12th, 2015, 9:42 pm

Wow, this was one beautifully made moderate length campaign!

I liked the story and the way the scenarios were designed. No terribly huge battles, just right, everything possible to be finished without tedious troop management, retaining the more interesting aspects of the gameplay. I think the first scenario was the hardest of all, had to restart it several times until figuring out how to finish it proper and safe. I restarted several other scenarios to see how well I can conserve my troops. It was nice to have alternatives in strategy, more possibilities to accomplish something.

Graphically I was first a bit surprised when I got to see another dragon, then was blown away when he actually started to move. A bit quirky, maybe, but has a decent pixel-art charm, fits well the game, and as I later checked it in the campaign data, it isn't even too large: it feels like being designed just right to convey a nice impression (although I see it might be a work-in-progress, manually upscaling some older pixel art, the flight animation being still seemingly a placeholder). I was looking forward to fight the damn thing again to see some more of its animation :)

So in overall this was a nice campaign for me all around. Not utterly extraordinary, but smooth, well designed, the battles being interesting and flowing nicely, worth to play.

User avatar
Jamie
Posts: 48
Joined: October 30th, 2011, 5:08 pm

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by Jamie » January 26th, 2016, 3:40 pm

Hi. It's been a couple of years but I dropped by to see how things have been going... and I realized I never followed up on the tense mis-matches in the intro story. I'm sorry for that. I think that happened when I moved the intro into the story.cfg and I cut and pasted the wrong message text. Anyway, it's late, but never too late to offer a fix. So here's the corrected story.cfg. Only a few small grammatical (verb tense related) changes, but they're kind of important since they are the first text the player reads and set the first impression for the storytelling.

Cheers!
Attachments
story.cfg.zip
(10.14 KiB) Downloaded 73 times

User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by Elvish_Hunter » January 27th, 2016, 4:28 pm

Thank you for the corrections :)
By the way, in the feedback topic, Samonella suggested some improvements to the first scenario, as it didn't seem quite right to have Jacques suddenly appearing in the centre of the island.
I implemented his suggestions in the scenario; do you want to review it too?
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

User avatar
Jamie
Posts: 48
Joined: October 30th, 2011, 5:08 pm

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by Jamie » January 27th, 2016, 7:22 pm

I'll look forward to seeing the changes, but, no I don't want to review them. I trust that they will be improvements, or you wouldn't have put them in.

Wayirr
Posts: 57
Joined: February 11th, 2012, 3:42 pm

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by Wayirr » September 25th, 2017, 10:31 am

Are there plans to port to 1.13?

User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Post by Elvish_Hunter » October 2nd, 2017, 7:42 pm

Yes, I plan to port it to 1.13/1.14, as well as my other add-ons. Unfortunately, real life always gets in the way... :(
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: 1.14 Campaign: A Rough Life - version 1.2.7

Post by Elvish_Hunter » July 13th, 2018, 1:38 pm

Version 1.2.7 of A Rough Life has been uploaded to the 1.14 add-ons server. This is the complete list of changes:
  • Added the new dialogue involving Jeff the Burner...
  • Removed MAGENTA_IS_THE_TEAM_COLOR
  • Fixed portrait paths
  • Fixed Young Gryphon animation syntax
  • Fixed AI syntax that was changed for the 1.14 series
  • Corrected a few misspellings
  • Fixed a missing : in the Dragon Lord animations
  • Changed "Fi" to "Fidelis"
  • Fixed TELEPORT_TILE macro not working correctly
  • Made Fear and Loathing appear at the same time in their messages...
  • Replaced old Human Commander sprite with the new one from UtBS
  • Added Signalman portrait frankensteined by ForestDragon
  • Replaced a {FOREACH} with [foreach]
  • Added Signalmen to all difficulties (not just on Hard) in Following Destiny
  • Split the final event in Following Destiny in two, to allow playing the death animation of the farmer in the middle of the dialogue
  • Removed useless {ai/aliases/stable_singleplayer.cfg}
  • _main.cfg: used [difficulty] tags instead of the old macros
About the AI code, I noticed an issue: the stderr log is spammed with messages like the following one

Code: Select all

error ai/actions: Error #2001 (move_result::E_EMPTY_MOVE) in full move by side 3 from location 14,11 to location 18,13
At first, I though that I made some mistakes while coding it, so I added some wesnoth.message() calls to try and debug it. Surprise: I noticed that the AI code gets inexplicably executed twice for each turn. At this point, I got suspicious and opened a savegame with a text editor; there I got the second surprise: some parts of the AI code (the [target] and [candidate_action] tags) are duplicated in the savegame itself, but they aren't duplicated in my code. I'm going to report this issue on Github.

EDIT: reported as bug #3338
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: 1.14 Campaign: A Rough Life - version 1.2.8

Post by Elvish_Hunter » July 14th, 2018, 5:11 pm

Version 1.2.8 has been uploaded to the 1.14 add-ons server. This is a bugfix release, in which I fixed the HARD difficulty accidentally being defined as EASY (cursed copypasting... :augh: ). I also added major_amla=yes to Kyoko's advancements, updated the code of her Inspire ability and gave her a leadership animation frame.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

Post Reply