New campaign: Return from Captivity, for 2 players

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UK1
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Re: New campaign: Return from Captivity, for 2 players

Post by UK1 » January 30th, 2015, 4:29 am

Hey, so my boyfriend and I are playing through RfC. This wasn't my first rodeo with RfC. I'd played through it before with a friend when I knew WAY less about Wesnoth than I do now (but could still be considered decent or at least above average) so I thought it would be a breeze.

The first three scenarios were easy as pie. Just as I remember them. The fourth scenario hit us like a ton of bricks. Now, my boyfriend isn't as good a player as I am. Even with my direction I cringed a couple times as he made really bad moves. We didn't even come close to winning. We were overrun.

So I figured I'd go through and play both sides by myself, get us past it, and continue with him. And I definitely did a lot better by myself, but I STILL got shellacked really bad. Someone posted here in 2011 that they beat it with only a handful of casualties. That seems miraculous to me. Is there a trick or gimmick that I'm missing here? We finished the last scenario pretty early so we had a lot of gold. So I doubt that's the issue. The elf wound up with a lot of gold while the dwarf's income was always negative. The elf recruited with like 150gc in the middle of the scenario, but the dwarf was fargone by that point. I'm wondering if I had the elf send scouts around and concentrated all the villages in his hands if that wouldn't help. Because villages held by the dwarf were essentially wasted.

Now, I reexamined the map and I think what has to be done is that instead of trying to keep the islands in the middle and save the Wose leader, I have to just let him get torn apart and stake my defense on the river. That really seems to be the only way. But I'm forced to give up a lot of forest that way.

Thoughts?
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Coin-coin_le_Canapin
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Re: New campaign: Return from Captivity, for 2 players

Post by Coin-coin_le_Canapin » March 25th, 2015, 12:38 pm

The first time I played this scenario with a friend we had two white mage to free at the beginning and I remember that we finished it quite easily.
Now there are only a weak elf shaman and a weak dwarvish alchemist to free and we can't beat the first scenario. We made the shaman and alchemist level up before encountering the saurians, but it's not enough. We can't kill all of them before the trolls come too much closer. :/

Any advice ?

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Re: New campaign: Return from Captivity, for 2 players

Post by Konrad2 » March 25th, 2015, 4:52 pm

did you free the other units on your way?
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Coin-coin_le_Canapin
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Re: New campaign: Return from Captivity, for 2 players

Post by Coin-coin_le_Canapin » March 25th, 2015, 6:10 pm

The two dwarves ? The one with the rifle and the other one ? Do, I didn't find out how to reach them and if it was possible.

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Coin-coin_le_Canapin
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Re: New campaign: Return from Captivity, for 2 players

Post by Coin-coin_le_Canapin » March 25th, 2015, 11:24 pm

We were bored and we couldn't win the first map. We modified it and replaced the two first units by white mages and we finished it, but it was close ! :/
Scenario 2 : seems quite impossible for us. I have absolutely no idea how we are supposed to face against all these enemies. We can't even reach the green faction king in the cave. And even if we could, we are overwhelmed by draconians, undeads and more.

Are we missing something ? :/

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trewe
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Re: New campaign: Return from Captivity, for 2 players

Post by trewe » March 29th, 2015, 4:10 pm

Thanks for playing and the valuable feedback :).
Coin-coin_le_Canapin wrote:Are we missing something ? :/
The good news are that the scenario doesn't require to kill any enemy, "just" surviving is enough. The cave offers some good defence, and while the elves will be busy rotating their units and heal, the offensive part lies up to the dwarves. Also, its a 2x5x2 (outside enemies aren't allied to those inside) which can (and should) be exploited.
The two dwarves ? The one with the rifle and the other one ? Do, I didn't find out how to reach them and if it was possible.
Nah, those two cant be freed, never could. However the 2 human cellmates can :eng: .
The first time I played this scenario with a friend we had two white mage to free at the beginning and I remember that we finished it quite easily.
Now there are only a weak elf shaman and a weak dwarvish alchemist to free and we can't beat the first scenario. We made the shaman and alchemist level up before encountering the saurians, but it's not enough. We can't kill all of them before the trolls come too much closer. :/

Any advice ?
Advance aggressively, denying the good defence from the opponents and squeeze any bit of allied healing. That's how I beat it relatively easily the scenario (with those actually not-so-weak shamans ;) ).

UK1 wrote:Now, I reexamined the map and I think what has to be done is that instead of trying to keep the islands in the middle and save the Wose leader, I have to just let him get torn apart and stake my defense on the river. That really seems to be the only way. But I'm forced to give up a lot of forest that way.

Thoughts?
A bit late, but anyway. Its not really expected to save that much of the forest (about 40% at best). I usually hold the first river line (the stream nearer to the players) either completely giving up the woses or ordering the wose leader way back to the starting castles, and the dwarves tend to rely more on the merfolk in my playthroughs, maybe something to consider.

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Coin-coin_le_Canapin
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Re: New campaign: Return from Captivity, for 2 players

Post by Coin-coin_le_Canapin » April 8th, 2015, 9:35 am

Thank you for your reply :)
We are now to the fifth scenario, "The Land of the Dragons" and we don't know what to do.
Two dracan armies with a bunch of lvl 3, it seems we can't handle that. Any advice ?

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trewe
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Re: New campaign: Return from Captivity, for 2 players

Post by trewe » April 9th, 2015, 7:32 pm

mmh, yeah that... arguably the hardest scenario of the campaign (and trickiest to balance too).

Maybe, recruit fresh dwarves (guards and fighters), who hold up the onslaught while this time the elves kill as many as they can? Not easy to give an advice without knowing the available recalls. In the other hand, hopefully you have some leveled up elvish sorceress and/or dwarvish thunderguards.

After the first 2/3 assaults hack&slash your way up to the temple in middle (but please avoid at any cost the central path).

Samonella
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Re: New campaign: Return from Captivity, for 2 players

Post by Samonella » September 6th, 2016, 12:29 am

My friend and I started playing this campaign on normal difficulty, but gave up on the first scenario. It wasn't so hard that we literally couldn't beat it, it was just very frustrating. The scenario starts with no more than a few level zeros to fight, so we get the idea that we can advance with basically no caution. Then a handful of saurians popped out of nowhere, and mobbed my leader; we had to reload and be more careful. Not long later, the level 2 saurian leader popped out of nowhere and killed the trapper. Not long later, a giant spider popped out of nowhere and killed my leader again.

So basically, we constantly got surprised by stronger enemies than we had any warning about. Being rushed by the enemy horde straight into unpleasant, dangerous surprises that move fast enough to strike without warning is not a good way to start a campaign. I don't have any idea how to fix this without remaking the whole scenario, so maybe I should have kept my opinion to myself. Hopefully this feedback will be useful anyway.

It looked like it would have been a pretty good campaign, overall. The story seemed to be shaping up quite nicely, and it looks like lots of people enjoyed it more than we did. Good work, I guess. :)
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EnergiaX
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Re: New campaign: Return from Captivity, for 2 players

Post by EnergiaX » May 18th, 2018, 2:33 pm

I play in version 1.5.5 +dev
First scenario it is impossible to pass, you must to fix it.
Draw has too little move. Turn limit is impossible.
I try 2 times and I came to the spider. (In 40 turn)
it is not said where exactly you have to go, it is not good

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