Era of Magic (EoMa) 3.2

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Post Reply
Dargon
Posts: 5
Joined: November 2nd, 2018, 9:47 am

Re: Era of Magic (EoMa) 3.2

Post by Dargon » November 2nd, 2018, 10:23 am

Oh I'm sorry I got confused between the campaigns

Dargon
Posts: 5
Joined: November 2nd, 2018, 9:47 am

Re: Era of Magic (EoMa) 3.2

Post by Dargon » November 2nd, 2018, 10:29 am

There is a situation that will work on the reign of lords for an era of magic - that means level 4-5

User avatar
Aldarisvet
Translator
Posts: 732
Joined: February 23rd, 2015, 2:39 pm
Location: Moscow, Russia

Re: Era of Magic (EoMa) 3.2

Post by Aldarisvet » February 14th, 2019, 2:17 pm

Hi, inferno8!

As you remember, I am using your Destroyers faction in my campaign, in Chapter III of it.
Also I am using level4 units as enemy leaders there. Mostly Abbaddons are good to be leaders because they are very hard to be killed because of high resistances. I do not use special things like awe and others. In general I use simplified variation of your units, I edit unit files.

My question is about lvl4 Cyclop - Fallen Cyclops King.
It is a relatively new unit. What I found is that it's laser attack aimed wrong. I think it is because the unit image is really big and his eye is shifted to the right greatly. So when he attacks ordinary lvl1 unit his laser beam hits somewhere outside the target. Do you know about this problem?
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see Zombies:Introduction single map campaign
Art thread:Mostly frankenstains

User avatar
inferno8
Art Contributor
Posts: 766
Joined: February 18th, 2008, 5:32 pm
Location: The Abyss

Re: Era of Magic (EoMa) 3.2

Post by inferno8 » February 15th, 2019, 1:50 pm

Hello, Aldarisvet! :)
Aldarisvet wrote:
February 14th, 2019, 2:17 pm
My question is about lvl4 Cyclop - Fallen Cyclops King.
It is a relatively new unit. What I found is that it's laser attack aimed wrong. I think it is because the unit image is really big and his eye is shifted to the right greatly. So when he attacks ordinary lvl1 unit his laser beam hits somewhere outside the target. Do you know about this problem?
Yes, this is because the Fallen Cyclops King uses a generic 'destroyer laser' animation with custom offset to match its eye location. This offset causes the laser to visually miss small units. The only workaround for this in my opinion is to make a unique laser animation for the unit in question (or add an explosion so it feels like a target was hit). This is something I am planning in the future.

Thanks for pointing that out and good luck with your projects! ;)

User avatar
IPS
Posts: 867
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Era of Magic (EoMa) 3.2

Post by IPS » February 21st, 2019, 4:12 pm

wow I have a really long time not viewing the progress of this era and many others, might get noticed of more recent changes.
Creator of: Deathmatch new in 1.12 server.
Developer of: Empires in 1.12 server.

ADW
Posts: 1
Joined: August 31st, 2018, 4:33 pm

Re: Era of Magic (EoMa) 3.2

Post by ADW » March 5th, 2019, 7:09 pm

I dowloaded EoMa but I can't use its units in the map editor.

Post Reply