Era of Magic (EoMa) 3.1 - for 1.14

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inferno8
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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » April 15th, 2018, 9:36 am

Era of Magic 3.1 is now available!
eoma31promo.jpg
The key features of this release are:
  • new and improved portraits for many units
  • a lot of balancing changes by IPS!
  • implemented the dazzle weapon special
  • improved descriptions
  • new description for Banisher by galegosimpatico
  • racial icons
  • bugfixing
Notes:
This version is only available on 1.14 add-ons server. It was designed specifically for the new stable BfW release in mind.

The add-on requires the "Era of Magic Resources" dependency add-on. The game should automatically download it for you.

The full changelog can be found here:
https://github.com/inferno8/wesnoth-Era ... angeLog.md

I would like to thank ForestDragon and IPS for being involved in development of this release, thank you very much! :)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » May 1st, 2018, 11:56 pm

Era of Magic 3.1.1 is out!

This release incorporates mostly Chewan's feedback, rewritten Banish weapon special code and Soul Catcher ability and a few minor improvements.

Unfortunately the raw translation file is not ready yet, so translators need to wait a bit. Due to a complex code structure of the add-on the creation of a new .po file is quite complicated and I need more time to verify all this stuff. The file should be ready fairly soon, so stay tuned :)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by Eagle_11 » May 10th, 2018, 3:49 pm

Bug report:
Playing Runemasters cannot recruit anything. There is probably an typo in the recruit list.
The new swirling blackhole thingy of Destroyers prints an message every turn about an If not having any then else elseif children.

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » May 10th, 2018, 4:27 pm

The new version 3.1.2 is ready.

Thank you for reporting :) Somehow I had my notifications on Github turned off, so I was not even aware of these issues. It is all fixed now. ;)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by -Falcon » May 18th, 2018, 9:11 am

In the definition of the Dharma'rhami it says on the last line "Just as keen with their weaponry as their lesser beings, opposition will crushed by a Dharma'rhami with brutal force and tactics." but "be" is missing after "opposition will".

My version of BFW is 1.4.1 and I have the latest version of EoMa.

There's something else wrong with the definition but I just can't put my finger on it. :hmm:

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by Caladbolg » May 18th, 2018, 10:09 am

The first part of the sentence ("Just as keen with their weaponry as their lesser beings") seems to modify the first noun in the main clause ("opposition"). So it implies that Dharma'rhami's opposition is skilled with their weaponary. Switching the main clause from passive to active should improve things.

"Just as keen with their weaponry as their lesser beings, Dharma'rhami will crush their opposition with brutal force and tactics."

I'm also not sure if "keen" is properly used here; the phrase "keen with their weaponry" sounds weird. If you want to keep a similar sentence structure, maybe something like this would work?

"Always keen to show off their remarkable skill with their weaponry, Dharma'rhami are known for crushing their opposition with brutal force and tactics."

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » May 18th, 2018, 11:13 am

Good points, -Falcon and Caladbolg. The current Dharma'rhami description indeed sounds a little bit weird. The last proposal sounds great in my opinion:
"Always keen to show off their remarkable skill with their weaponry, Dharma'rhami are known for crushing their opposition with brutal force and tactics."
If there are no other suggestions I'll use it (if you don't mind of course) ;)
I highly encourage everybody to submit their own proposals of descriptions . Even by making tiny contributions you can become a part of this project! ;)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by ForestDragon » May 18th, 2018, 11:50 am

inferno8 wrote:
May 18th, 2018, 11:13 am
"Always keen to show off their remarkable skill with their weaponry, Dharma'rhami are known for crushing their opposition with brutal force and tactics."
If there are no other suggestions I'll use it (if you don't mind of course) ;)
I highly encourage everybody to submit their own proposals of descriptions . Even by making tiny contributions you can become a part of this project! ;)
I like how this is going (quite fun to improve upon others' improvements). anyway, here's mine (including a few small tweaks in the early parts):

"Dharma’rhamis are inflamed with blood-red skin, ornamented in trinkets and carrying a spear along with their two blades. Their frenzied appearance grant them the assumption of being hot-tempered in combat, but it is really more of an intimidation tactic, as they are calm and judicious, fighting with no lust for bloodshed. Still, they are driven with a mysterious intent for vengeance in the summoners’ ranks. Always keen to show off their remarkable skill with their weaponry, Dharma'rhamis crush any opposition with ease."
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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by Caladbolg » May 18th, 2018, 1:48 pm

Oh, sorry, didn't notice that that's just a part of a bigger description. It seems the whole thing is in need of a revision. Main problems:
"Dharma’rhamis are inflamed with blood-red skin"- when talking about body parts, "inflamed" means swollen or irritated, often by an infection.
"to grant an assumption" is a phrase meaning "to pretend an assumption is true for the sake of an argument"
Possible fix:
With skin as red as blood, armed with more weapons than a human could hold, and carrying a cup of raging fire, Dharma'rhami's appearance is likened to that of a frenzied war god. While they are usually believed to be extremely hot-tempered because of this, they are actually quite calm and judicious, using their displays of power as an intimidation tactic and fighting with no lust for bloodshed. Always keen to show off their remarkable skill with their weaponry, they are said to be capable of crushing any opposition with ease.
I removed the part "Still, they are driven with a mysterious intent for vengeance in the summoners’ ranks." because I'm not sure what it means. Does it mean "They are a part of summoner's ranks that is driven by vengeance (in general)" or "They want vengeance against their summoners"?
And feel free to use anything, you don't need to ask :)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by galegosimpatico » May 20th, 2018, 5:56 pm

I have never translated anything ever, but I thought I was familiar enough with TLU as to attempt a translation of EoMa.
I read a translation guide in https://github.com/inferno8/wesnoth-Era ... readme.txt, so I followed verbatim.

You can access the docs fetching from http://driedleav.es/wesnoth-EoM_20180520/es_ES.po and http://driedleav.es/wesnoth-EoM_20180520/es_ES.mo.

The es_ES.po doc has been made by using Poedit as per instructed, and the other doc es_ES.mo is been regenerated by Poedit each time es_ES.po gets saved.

This has been a translation completely out of https://github.com/inferno8/wesnoth-Era ... on_file.po and does not use any other translation works by no one (I am a clueless newcomer, at least when it comes to translation). While https://github.com/inferno8/wesnoth-Era ... f_Magic.mo (current translation) is sized 136KiB, http://driedleav.es/wesnoth-EoM_20180520/es_ES.mo (my translation) is sized 205KiB, so, while obviously not necessarily better, at least I'm confident it has to be substantially more extense and also quite more up to date.

For what is worth, and just in the case I could have any choice at it, then I choose to license both http://driedleav.es/wesnoth-EoM_20180520/es_ES.po and http://driedleav.es/wesnoth-EoM_20180520/es_ES.mo, to you in perpetuity under the same terms of license as its parent project EoMa.

23rd May 2018 fixed broken links.
Last edited by galegosimpatico on May 23rd, 2018, 9:12 pm, edited 1 time in total.

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » May 20th, 2018, 6:22 pm

Great! :D Thank you very much for translating the add-on :) I will include the files in the next version of EoMa :)

Speaking of translations, the user Chewan noticed that not all of EoMa's strings are translated in-game even with a 100% translation. There are two reasons for this: 1) there may be missing underscores in some strings in the add-on's code which need to be added and 2) the WesPo 2.2 software I am using for the generation of the raw translation file has problems understanding the code of abilities and fails to include some entries in a .po file.

So, if anyone encounters a string which is still in english despite 100% language translation, let me know, so I can include it manually in the raw translation file ;)

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by Fortaleza » June 14th, 2018, 4:40 am

There are a bug in summon ability. I cannot summon using any unit with this ability.

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Re: Era of Magic (EoMa) 3.1 - for 1.14

Post by inferno8 » June 14th, 2018, 8:40 am

Hello, Fortaleza.
The ability works for me. Could you be more specific? What is your version of the game and the version of Era of Magic? Also, did you level up your units or just put them on a map using debug command? Please note that summoning requires a unit with full movepoints and that unit cannot stand on a castle/keep hex as well as on water.

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