Wesnoth 1.1.13 (aka Wesnoth 1.2rc3)

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderators: Forum Moderators, Developers

Wesnoth 1.1.13 (aka Wesnoth 1.2rc3)

Postby isaac » December 3rd, 2006, 11:44 am

Wesnoth 1.1.13 is out!

1.1.13 is our third release candidate for the forthcoming 1.2 release.

1.1.13 has several important bugfixes, updated translations and lots of new graphics.

You can check details at the changelog.


You can get the XDelta between 1.1.12 and 1.1.13 source code:

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 is ready to be used for multiplayer games

Instructions for bug reporting can be found at

Windows binary is already available at:

Packages for Debian will be available soon and the MacOS X packager has already been notified.

Last edited by isaac on December 16th, 2006, 10:42 pm, edited 1 time in total.
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain

Postby Jack the Ripper » December 3rd, 2006, 5:29 pm

Thank u 4 the fast windows binary! :D
User avatar
Jack the Ripper
Posts: 29
Joined: December 27th, 2005, 10:19 pm
Location: Schleswig-Holstein,Germany

Postby Tomsik » December 3rd, 2006, 6:39 pm

Not 1.2? More waiting.. eeww... :(
User avatar
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Postby bleim » December 3rd, 2006, 7:42 pm

What about Ubuntu?

Is there any way to update with Ubuntu using repositories?
The last version at Ubuntu ones are 1.1.8-1. I think is Ubuntu policy, so maybe need to ask ubuntu to include the last version.
Posts: 4
Joined: May 2nd, 2005, 9:07 pm

Postby torangan » December 3rd, 2006, 8:49 pm

Ah, the ever returning questions... ubuntu users can use the debian packages just fine and 1.2 will be released once Jetryl's list of missing art updates is empty which should be soon.
WesCamp-i18n - Translations for User Campaigns:

Translators for all languages required: contact me. No geek skills required!
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Postby bleim » December 3rd, 2006, 9:02 pm

ok, thanks :D
Posts: 4
Joined: May 2nd, 2005, 9:07 pm

Postby Viliam » December 3rd, 2006, 10:13 pm

torangan wrote:Ah, the ever returning questions... ubuntu users can use the debian packages just fine and 1.2 will be released once Jetryl's list of missing art updates is empty which should be soon.

Maybe renaming the "debian packages" to "debian/ubuntu packages" could prevent some of the questions? ;-)
User avatar
Posts: 1339
Joined: January 30th, 2004, 11:07 am
Location: Bratislava, Slovakia

Postby Flamedude » December 3rd, 2006, 10:40 pm

w00t I <3 automatic update when online. :D

But no 1.2 yet? rats. I hope it comes out soon!
Posts: 14
Joined: October 22nd, 2006, 9:45 pm

Postby Gus » December 3rd, 2006, 11:24 pm

Wow, great changelog ! Thanks for the release and the windows binaries... Even though i shouldn't thank you, given how this release will limit my productivity in the near future... ;)
Hard work may pay off in the long run, but laziness always pays off right away.
Posts: 520
Joined: May 16th, 2005, 5:40 pm
Location: France

Postby ath » December 3rd, 2006, 11:59 pm

Great to hear about Debian package!

Debian 4.0 "etch" is told to be released this December. One hopes to find AMD64 binaries of Wesnoth 1.2 in it! :roll:
Posts: 5
Joined: September 10th, 2006, 9:51 pm

Postby Oreb » December 4th, 2006, 1:44 am

More Waiting for 1.2, oh joy! :P
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Posts: 1278
Joined: September 9th, 2005, 12:30 am
Location: Queensland, Australia

Postby Eleazar » December 4th, 2006, 2:30 am

Tomsik wrote:Not 1.2? More waiting.. eeww... :(

I can probably speak for all the developers in saying this:
Whining that releases don't come fast enough is not especially motivating.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
User avatar
Retired Terrain Art Director
Posts: 2482
Joined: July 16th, 2004, 1:47 am
Location: US Midwest

Postby zookeeper » December 4th, 2006, 6:57 am

Besides, it doesn't really matter when 1.2 comes out, since the current releases are basically identical to it anyway (minus some coming bugfixes perhaps).
User avatar
WML Wizard
Posts: 9613
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Postby lwa » December 4th, 2006, 9:44 am

Max OS X build (Universal Binary, for OSX 10.3.9 and above)

Full version 74Mb:
http://downloads.sourceforge.net/wesnot ... 1.1.13.dmg

Lite Version (without musics, large arts, editor) 44Mb:
http://downloads.sourceforge.net/wesnot ... a_lite.dmg
Posts: 271
Joined: June 11th, 2005, 8:19 am
Location: Paris, France

Postby energyman76c » December 5th, 2006, 6:11 am

great, another release!

I love you guys.

It is pure fun to play the campaigns again and look out for the changes (I bet, I will find some stuff I like - and some I don't, like every time).

And no, that is no joke nor is it mean ironic or sarcastic. I am serious. I can't get enough releases ;)
Posts: 199
Joined: May 26th, 2004, 9:38 pm


Return to Release Announcements, Compiling & Installation

Who is online

Users browsing this forum: No registered users and 4 guests