Wesnoth 1.1.9 (aka Wesnoth 1.2 beta2)

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Wesnoth 1.1.9 (aka Wesnoth 1.2 beta2)

Postby isaac » August 27th, 2006, 9:39 am

Wesnoth 1.1.9 is out!

1.1.9 is our second beta for the forthcoming 1.2 release.

1.1.9 contains important bugfixes that should improve the playing experience. It also contains lots of translation updates.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.9.tar.gz?download
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.9.tar.gz.md5?download

You can get the XDelta between 1.1.8 and 1.1.9 source code:
http://prdownloads.sourceforge.net/wesnoth/118to119-source.xdelta

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games

Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs

Packages for Debian are already available at Debian mirrors.

The Mac OS X build is already available at:
Standard http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.1.9.dmg?download
Lite http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.1.9_lite.dmg?download

The Windows packager has already been noticed.

Enjoy!
Last edited by isaac on September 20th, 2006, 11:24 am, edited 1 time in total.
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Postby Kestenvarn » August 27th, 2006, 10:54 am

Cool. I've just been waiting for 1.2, you guys update too fast for me to keep up with.

:P
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Postby tsr » August 27th, 2006, 1:09 pm

Wow, this looks really great!

Sending over some encouragement to all the developers and bughunters, good job!

/tsr
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Postby mjs-de » August 27th, 2006, 5:02 pm

gentoo ebuilds are ready too !

as usual you can find them at:
http://www.dorf.cc/priv/markus/wesnoth-dev.tbz
http://www.dorf.cc/priv/markus/wesnoth-svn.tbz

at the moment you have to unmask freetype-2.2 in gentoo
to use it because dependencies have changed to fix the memory leaks
with freetype-2.1

have fun playing
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Postby manywele » August 27th, 2006, 6:29 pm

mjs-de wrote:at the moment you have to unmask freetype-2.2 in gentoo to use it because dependencies have changed to fix the memory leaks with freetype-2.1

Are you sure? It compiles and runs with out any obvious font problems with freetype-2.1.10-r2. Do you mean that I just have to deal with memory leaks or something will break eventually?

Gentoo's package.mask says about freetype-2.2
package.mask wrote: removes internal API headers, breaks stuff that depends on internals
Given the long list of dependancies on freetype I'd rather not go breaking everything else on my system to play wesnoth.
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Postby Para » August 27th, 2006, 8:54 pm

* added profile key to female thief to prevent use of male image


What does that mean? You can choose use female leaders instead of male ones?
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Postby zookeeper » August 27th, 2006, 9:27 pm

Para wrote:
* added profile key to female thief to prevent use of male image


What does that mean? You can choose use female leaders instead of male ones?

No, it just means that the female thieves don't get the male thief portraits. It would be nice though to have someone who'd want to write player-readable versions of the changelogs.
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Postby ivanovic » August 27th, 2006, 9:29 pm

manywele wrote:Are you sure? It compiles and runs with out any obvious font problems with freetype-2.1.10-r2. Do you mean that I just have to deal with memory leaks or something will break eventually?

Start top in a terminal, start Wesnoth in another terminal seesion, click on the credits and watch them for 5 mins. Have a look at your mem usage. Will be at >200MB only for Wesnoth. The mem leak happens at *hundreds* of places since it is related to printing fonts. This is only the place where you see it easyly. This leak is the reason that Wesnoth will use all of your ram after playing for lets say 3 hours. So good luck with this borked version of freetype. (I did already switch to 2.2.x and it seems to ork nicely for me)
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Postby torangan » August 27th, 2006, 9:45 pm

Well, not to forget some other leaks which unfortunately got closed post 1.1.9, so expect further reduced RAM usage in the next version.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
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Postby Stilgar » August 27th, 2006, 10:27 pm

If I make this from the source, do I need to remove my previous version before I do "make install", or can it overwrite without causing problems?
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Postby manywele » August 27th, 2006, 11:13 pm

Ok, thanks. I'll choose memory leaks in a game over possibly borking things I need for doing work. (I'm not sure I can find 3 straight hours to game any time soon anyway.)

Open source, it's all about choice. :D
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Postby Jack the Ripper » August 28th, 2006, 11:35 am

When will the windows build be out?
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Postby freim » August 28th, 2006, 11:48 am

Jack the Ripper wrote:When will the windows build be out?


When it's built.
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RE: Wesnoth 1.1.9

Postby amatubu » August 28th, 2006, 4:19 pm

The new Mac OS X binary supports Japanese font correctly.
Thanks!

Naoki
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Postby bioman » August 28th, 2006, 8:15 pm

Have a look at the new screenshots. You can read the announcement and the changelog.


Just posting to say that the link for the screenshots isn't closed in the right place!

EDIT: oh and I'm also posting to say that its grate that you've got out another release! :lol:
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