The Rise of Wesnoth 20 - Return of the Fleet

Feedback for the mainline campaign The Rise of Wesnoth.

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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: The Rise of Wesnoth 20 - Return of the Fleet

Post by LordWolfDan » December 30th, 2018, 2:33 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Easy

(2) How difficult did you find the scenario? (1-10)

- 7

(3) How clear did you find the scenario objectives?

- Clear as ever

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Very good. Jevyan's anger and fog were a nice touch in this scenario. The revenge of saurians? I don't think so

(5) What were your major challenges in meeting the objectives of the scenario?

- Fighting off the chocobones and finishing off the draug on the island, using only two level 3 mermen and Jessene

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Nothing really, everything is fine here

Konrad2
Moderator
Posts: 1670
Joined: November 24th, 2010, 6:30 pm

Re: The Rise of Wesnoth 20 - Return of the Fleet

Post by Konrad2 » January 5th, 2019, 10:05 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.14.5, Hard

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Dealing with the loyal Chocobones. I'm really glad my Mermen spotted them in time to avoid disaster.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Make the Chocobones belong to side 2 (they are the only ones without their very own reinforcements) and change the enemy teamname to Jevyan's Forces or Evil.
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