South Guard 5. Choice in the Fog

Feedback for the mainline campaign The South Guard.

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Konrad2
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Re: South Guard 5. Choice in the Fog

Post by Konrad2 » May 5th, 2018, 10:18 pm

(1) What difficulty levels and game versions have you played the scenario on?

Version 1.14.0, Soldier (Normal)

(2) How difficult did you find the scenario? (1-10)
Elvish Choice:
4, probably because I already know this map.

Outlaw choice:
6, the lack of healers hurts. ._.

(3) How clear did you find the scenario objectives?

Both choices:
100% clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Both Choices:
Double positive check.

(5) What were your major challenges in meeting the objectives of the scenario?

Elvish Choice:
Kinda...none?

Outlaw Choice: Realizing that I can't beat both enemies at once, because ghouls + no villages in the woods + only one healer make a good defensive position. Add to that that it is a forest and I can hardly advance.

(6) How fun do you think the scenario is? (1-10)

Both Choices:
8, Choices are rare and nice.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-
TSG-Choice in the Fog replay.gz
Outlaw Choice
(43.13 KiB) Downloaded 234 times
TSG-Choice in the Fog replay.gz
Elvish Choice
(44.64 KiB) Downloaded 220 times

EDIT:
Updating because of the new TSG.
Mind you, it's probably not exactly the same as the TSG online because the replay is from the playtesting phase.
Attachments
TSGr-Choice in the Fog replay.gz
Only the elvish choice, I accidentally overwrote the bandit one. Also no meeting with the outlaws, was testing if that's covered.
(55.75 KiB) Downloaded 108 times
Last edited by Konrad2 on March 1st, 2019, 10:57 pm, edited 1 time in total.

LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: South Guard 5. Choice in the Fog

Post by LordWolfDan » October 8th, 2018, 7:18 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Easy, find out what's going on and make a choice: Remain in alliance with elves or form a new one with outlaws

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Very good. With Urza Afalas revealing that Mebrin could be behind this is chilling and the fact that Black Forest is quite unknown makes that place very mysterious and frightening. The parting of Sir Gerrick and Deoran could be a good part as well

(5) What were your major challenges in meeting the objectives of the scenario?

- Make a choice: Alliance with elves or with outlaws. I made a smart move by choosing elves

(6) How fun do you think the scenario is? (1-10)

- 8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Not really sure. Maybe the impostor lich could reveal who's behind it or if Mebrin is really in there?

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Tom_Of_Wesnoth
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Re: South Guard 5. Choice in the Fog

Post by Tom_Of_Wesnoth » July 20th, 2019, 5:30 pm

wrote:(1) What difficulty levels and game versions have you played the scenario on?
1.14.7 on Soldier/Normal.
(2) How difficult did you find the scenario? (1-10)
6. This one was actually a bit of a challenge, siding with the Elves. Three enemy factions on the map, with the first two pressing in from either side, and then the last one starting to arrive just as you think you've won.
(3) How clear did you find the scenario objectives?
Clear enough. Go exploring until you find enemies, then kill them.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear. I enjoyed having to choose between the bandits and elves, and there was a genuine good case to be made for both sides.
(5) What were your major challenges in meeting the objectives of the scenario?
The bandit faction kept feeding their footpads into the undead faction's walking corpses, so the force I sent to deal with that leader ended up severely outnumbered. I think I sent too many units to take out the bandit leader, and not enough to face the undead. In the end, though, I just ran from the walking corpses and went after the lich, who I was able to defeat easily enough, and before the walking corpses caught up.

The amount of poison was pretty challenging, especially as I had only two units with cures, and one was off fighting bandits.
(6) How fun do you think the scenario is? (1-10)
7. There's a good bit of challenge, and the choice to be made adds replayability. The bandits and undead fighting one another adds a bit of unpredictability, and that leads to more fun to be had. I was close to giving it an 8, but dealing with so many poison attacks isn't fun.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd make the walking corpse faction recruit less ghouls, and more corpses - maybe even throw in a ghost or two.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.

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