South Guard 4. Vale of Tears

Feedback for the mainline campaign The South Guard.

Moderators: Forum Moderators, Developers

South Guard 4. Vale of Tears

Postby Content Feedback » March 9th, 2006, 1:07 pm

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
User avatar
Content Feedback
Battle for Wesnoth
 
Location: #wesnoth @ chat.freenode.net

Postby SmokemJags » March 13th, 2006, 6:56 am

"Finally release, thank you my friends..."
Bad dialogue for a dark sorcerer. :roll:
Especially how he has no prior dialogue to explain why he would say that.

Also want to point out... level 2 for the main leader unit is kind of a downer. His leadership doesn't do much and he doesn't advance anymore except for AMLA... which is kinda neat but weird.
'Neat' is kinda poorly representative of how the 'leader' in most campaigns advances, considering this campaign is supposedly tailored for newer players, his might leave an... incorrect first impression.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
SmokemJags
Forum Regular
 
Posts: 580
Joined: February 14th, 2006, 3:24 am
Location: New Avalon

Postby SmokemJags » March 13th, 2006, 7:21 am

1. hard 1.1.1
2. 2 lots of troops and enough time made this pretty easy
3. a little muddled, no mention is made of the second enemy leader and the objectives say cleanse, which is a little ambiguous
4. not boring, not amazing. just good.
5. some diffitcult terrain, didnt hurt much
6. 5 nothing too special bad or good
7. where do the body guards that spawn go? should be able to keep them...
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
SmokemJags
Forum Regular
 
Posts: 580
Joined: February 14th, 2006, 3:24 am
Location: New Avalon

Postby Kvasir » March 14th, 2006, 8:33 pm

1) easy / hard on 1.0.2
2) easy 2 hard 3
3) clear
4) the finally release would be better if the undead leader was an undead instead of a human
5) none
6) 5
7) maybe some trap could trigger when you move to Melbrins village
Kvasir
Code & WML Contributor
 
Posts: 22
Joined: November 20th, 2005, 10:52 am

Postby phil » April 2nd, 2006, 5:05 pm

Hey everybody!

How do i finish this? I killed both leaders. Now i need to find something/someone. Where do i have to look? :?

1) easy on 1.1.1
2) 9, it is easy on easy
3) not clear
5) how do i finish it?
phil
 
Posts: 2
Joined: April 2nd, 2006, 4:57 pm

Postby rentonj7 » April 4th, 2006, 2:08 am

Phil,
You have to bring Ethiliel (the female Elf) to Mebrin's village (the village in the lower right, next to a dock.) That should allow you to proceed.
rentonj7
 
Posts: 1
Joined: April 4th, 2006, 1:30 am

Postby phil » April 4th, 2006, 11:24 am

thanks rentonj7 :D
phil
 
Posts: 2
Joined: April 2nd, 2006, 4:57 pm

Postby Tropico » May 3rd, 2006, 6:28 pm

(1) What difficulty levels and game versions have you played the scenario on?

- Easy, 1.1.2a

(2) How difficult did you find the scenario? (1-10)

- 1, extremely easy... I think I might restart the campaign in medium difficulty, since it seems I'm not newbie enough to be challenged by it anymore :lol:

(3) How clear did you find the scenario objectives?

- It was weird seeing a Dark Mage in the middle of the map when no mention is made of him, ever.

- I was aware of the need to get the elf chick to Mebrin's village, but which village is it?!? no way to tell... oh wait, of course it's the one with all the expensive landscaping :lol: I guess you can't change the name from 'Village' to 'Mebrin's Village' in the editor, otherwise that would be the thing to do.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- The dark mage's line when he dies is a bit odd. It's not odd that he's happy to be free, but calling us my friends just rings a little off.

(5) What were your major challenges in meeting the objectives of the scenario?

- Well I initially recruited a MASSIVE army of like 30 cavalries (I continue to have crazy amounts of gold, 1148 to begin this map) expecting some kind of fight. I found a dark mage with 3 skeletons and later a bandit leader who kept running around grabbing villages and managed to recruit a grand total of ONE poacher before my 30-40 cavalries and elves trampled him. Si I would say my biggest challenge was clicking on each guy in my army and moving them all, it was a lot of work!

(6) How fun do you think the scenario is? (1-10)

- 7, the story itself is fun but the map is just way too easy.. even in a tutorial / beginner campaign you expect the difficulty to be raised a BIT between maps.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- harder, more bandits, more undead, more dialog from thankful dark-mage guy
Tropico
 
Posts: 25
Joined: May 3rd, 2006, 1:18 pm

:)

Postby :DanishCow » May 27th, 2006, 2:57 pm

1. Hard
2. 7
3. 3 (last objektiv was a little confusing with finding the home of some elder super elf:P)
4. It's was okey, loved the comment in the start from the young female elf when one of my men got killed. She had a bodyguards with her. Could only give a smil of the dialog between the charaters!
5. Needet to find the home of some older elf of somekind, was a little confusing. (Could pintpoint more that you need to search for him!)
6. 7 (not bad at all)
7. Pintpointet more that you need to search for the home of the older elf. And more small funny dialogs between the charaters. Always nice to get a big smil on when you play.
Dearly Regards DanishCow
:DanishCow
 
Posts: 7
Joined: May 27th, 2006, 11:13 am

Postby MK » June 23rd, 2006, 7:21 am

1. Easy, 1.0.2
2. 2... not hard at all, just takes time to kill them all.
3. NOT CLAER!! I had no Idea what vilage I need to get to, and had to replay because I got her to the wrong one at the first time.
4. It was OK...
5. The main problem is guessing what village I need to go to.
6. 5... Nothing special. Just an avrage scenario.
7. Just make the objective clearer, and it will be fine.
MK
 
Posts: 2
Joined: June 22nd, 2006, 3:25 pm

Postby mlangsdorf » July 12th, 2006, 6:40 pm

1. Hard, 1.1.7
2. 4, it was a straightforward "kill everything on the road". Bone archers were a bit scary, but that was it.
3. Objectives were clear. There should be a label or symbol showing the destination village, though.
4. Interesting enough.
5. No major challenges
6. 7 - I might replay it sometime but probably not.
7. Nothing comes to mind.
mlangsdorf
 
Posts: 129
Joined: April 27th, 2004, 4:24 pm

Re: South Guard 4. Vale of Tears

Postby Zhukov » August 10th, 2006, 10:33 am

Difficulty, version: Medium, 1.1.8

Difficulty out of 10: Ohhh, maybe a 4.

Objectives: Perfectly clear. (I suppose the word "cleanse" could be puzzling, but it's pretty obvious.)

Dialog: Wasn't bad. The Elf talks a bit funny though. I agree with Jags that the evil fellow's death line was a bit odd.

Challenges: The bone shooters were pretty scary for my cavalry.

Fun factor: 7/10, I quite liked it.

Changes: A few more turns woulda been nice. Also, there should be a way to summon the Elf's bodyguard without losing a unit. I had to sacrifice a loyal Peasant to get the Rangers.
User avatar
Zhukov
Art Contributor
 
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Postby Septim » January 29th, 2007, 10:43 am

(1) third (called normal) v. 1.2
(2) 8
(3) clear but Mebrin's village should be marked!
(4) 4/10
(5) cavalry versus bone shooters; no loses
(6) 8
(7)
Tropico wrote:harder, more bandits, more undead, more dialog from thankful dark-mage guy
Septim
 
Posts: 18
Joined: August 2nd, 2006, 12:03 pm
Location: Czech republic

Re: South Guard 4. Vale of Tears

Postby Kernigh » February 14th, 2007, 1:53 am

I played "Vale of Tears" in January 2007.

(1) Hard "Soldier", Wesnoth 1.2.0
(2) Scenario difficulty, 4 (moderately easy)
(3) Clear enough, I understood which village to move Etheliel to.
(4) After meeting the elves, I understood that we were seeking Mebrin, but I had to wonder why bandits and undead were here. (I understood after hearing more of the plot in the next scenario, "Choice in the Fog".)
(5) The situation was straightforward: advance on the path toward Mebrin's village, and use my two healers to protect my army. However, of the great gold surplus of Westin, I had used it all during the last scenario. Most of my trouble was at the start...

... Some bandits crossed the mountains, and I had to backtrack some units to defend the villages. I massed my army north of the two enemy castles, but during the fight I had to put some units in vulnerable positions. I exposed Etheliel's bodyguard, and lost one of the bodyguards....

... Once I had overrun the undead, the subsequent battle against the bandits was easier. I now had some level 3 units. I had to scatter my army to chase the bandits, but my army was large enough and the battle was easy. While my main army followed the path, two horses escorted Etheliel (who was in no danger) around the north and east of the lake toward Mebrin's village, for that was actually the shortest path.
Kernigh
 
Posts: 107
Joined: February 13th, 2007, 10:21 pm
Location: United States

Postby cph » June 4th, 2007, 6:52 pm

1) Normal, 1.2.4
2) 3
3) Fairly clear, although it took me a minute to work out which village was the target.
4) The lich seemed out of the blue, given no mention in the dialog.
5) None.
6) 7
7) -
8 ) start gold ~390
cph
 
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Next

Return to The South Guard

Who is online

Users browsing this forum: No registered users and 0 guests