***ORIGINAL FIRST POST***
I'm toying around with some ideas that I'd like some feedback on before I start converting some of the Default factions as well as my Shifters into my new scheme. I'll just throw all the ideas out and you guys can be as rough as you want. Know this: there will be an opposite for Holy, and Holy will not be named Holy.
Here's what I'm tossing around. Names in parentheses are names I brainstormed but passed on and are just for you to see and possibly argue about.

Blade becomes Slash

Pierce becomes Impale (Puncture, Stab)

Impact becomes Crush (Pound, Cuncussion, Force)

Fire becomes Heat (Hot)

Cold stays

Holy translates roughly to Positive (Solar?, Light)

new type Negative (Lunar?, Shadow)
Those are the 7 types that are definitely in. There are other unique types that I am debating. They are good in theory, but I cannot imagine their use being too wide as to justify them as standard damage types. Here they are:

Chemical (Acid) - poisons, acids, etc.

Tear - like ripping something apart, something a Troll might do to a Human. The type seems different from the 3 main physical damage types, but it is highly specialized and I can't see adding it. It's neat in theory though.
So, what I want from this thread are 4 things:
1) What do you think of the main 7 damage types?
2) Should I change the names of any of them - and if so, to what?
3) Should either of the extra damage types be added - and if so, which, and by what name?
4) Are there damage types I am not thinking of?
***ORIGINAL SECOND POST***
Ranger M wrote:What would arrows fit into here?
part of the suggested restructuring was an attempt to fix this, but I don't know weather you are including it.
I forgot about that question. It would be great if Hardness could be implemented...until then I'll have to think about it. I have a slight inclination, at this moment, to classify arrows the way rapiers were before they became sabres...
...I'll think about it.